We're thrilled to be supporting Side Quest and their aim to get 100,000 young people involved in creating games while in lockdown!
Check out our blog for more information on the initiative and how to get involved!
It's been one month since the Games Jobs Direct Team shifted to working from home! We've caught up with Jamie, Abbie & David to find out how lockdown is treating them - and what is the one thing they couldn't do without while at home.
The video games industry, in general, seems to have been able to pivot to a flexible working from home model relatively easily compared to other sectors. Although work may be able to continue a normal for some, what about their hiring practices? We asked some of the studios we worked with how they're coping with this massive change in the way the industry is working.
The Games Jobs Direct team - along with all the workplaces that can - have started working from home. This is our quick Week 1 update to let you know how it's going, that the games industry is working largely as normal and we're here to answer any queries you have, the same as always!
Our Homepage takeover partner for the month of March is the fantastic mobile game developer Gram Games. With two studios and a myriad of perks and the opportunity to make incredibly popular games - find out more about this Zynga studio.
Our find homepage takeover of 2019 is the British Publisher Team17. Known for their fantastic games across multiple platforms Team17 are a titan of the British Games Industry. Find out more about them:
Our Homepage Sponsorship partner this month is Creative Assembly. They've got a number of fantastic roles available at the moment but what is it actually like to work for the award-winning studio? We asked Head of Talent Emma Smith about everything Creative Assembly
Diversity in video games is important as the stereotype of 'young straight white male' does not describe the variety of people who play video games around the world. Representation in popular medium is important and it's time that video games embraced reflecting the diversity of their audiences. Currys PC World has taken a look at how far video games have come, and how much work there still is to do.