House House's Big Walk has sold more than one million copies in under a week, reaching the milestone far faster than Untitled Goose Game and doing so despite also launching through PlayStation Plus.
Big Walk has only been out for a matter of days, but it's already shaping up to be another enormous success for House House.
The cooperative adventure has officially sold more than one million copies worldwide, reaching the milestone just six days after launching on August 4.
That's particularly impressive when compared with House House's previous viral hit, Untitled Goose Game.
The goose eventually became an indie phenomenon, but took around three months to reach its first million sales. Big Walk has managed the same feat in less than a week.
Developed by House House and published by Panic, Big Walk takes a refreshingly simple approach to co-op: get a group of friends together, go for a walk, get lost, and figure things out along the way.
The game supports groups of 2–12 players, with proximity voice chat playing a major role in the experience.
Players explore a wide-open world filled with puzzles and challenges, using everything from walkie-talkies and megaphones to gestures and some good old-fashioned shouting to communicate.
The million-sales milestone is even more notable considering Big Walk launched as a PlayStation Plus Monthly Game on PS5, meaning plenty of PlayStation players can access it without purchasing a standalone copy.
Big Walk's launch is another reminder that a strong social hook can be just as powerful as scale or spectacle. Its co-op design naturally creates stories, reactions, and shareable moments that help the game spread beyond traditional marketing.
For a studio that already proved a mischievous goose could become a global gaming icon, House House might have another indie phenomenon on its hands.
And this time, it didn't even need a goose.
Keep Calm and waka waka...