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3D Environment Artist (Contract)

7118/8453/258220

Siege Camp

Competitive

Toronto, Canada

Canada

Design

ASAP

08/03/2024

Not applicable

Contract | Full Time

Yes

At Siege Camp, we pride ourselves on delivering unprecedented MMO experiences set in richly detailed original universes where thousands of players work together and come away with organic, engaging stories to tell. To help bring the world of Anvil Empires to life, we’re looking for a passionate 3D environment artist.

 

This 3D Environment Artist position is a 6-8 month contract. 

 

Anvil Empires features a naturalistic medieval world full of mystery, texture, and wonder while being easily understood and iconic for players. Environment Artists work alongside level designers to design and build rock formations, terrain, trees and foliage, natural set dressing, structures and set pieces that fit the unique setting of Anvil Empires.

 

Responsibilities

  • Delivering high-quality and technically sound rock formations, cliffs, foliage, medieval structures and props.

  • Design and build modular assets that will cover miles of digital terrain.

  • Create tiling environment textures appropriate for a medieval setting.

  • Be the owner of your assets; manage, maintain, and communicate updates and revisions.

  • Solicit and apply feedback from Art Leads and other collaborators.

  • Work closely with Team Leads to drive home the vision of the project.

  • Enthusiastic about working on a Live Pre-Alpha game.

  • Bring a positive attitude into creative discussions when giving/receiving feedback.

 

Requirements

  • At least 2-4 years of experience in game development as an artist specializing in organic/natural modelling using 3D modelling tools such as Blender, Photoshop, Zbrush, Unreal Engine, Substance Designer and Substance Painter.

  • A portfolio with asset breakdowns demonstrating your skills and technical knowledge.

  • Experience working in a collaborative environment.

  • Experience adapting to established conventions.

  • Exceptional understanding of next-generation asset creation pipelines and tools.

  • A high-level understanding of basic art principles (Silhouette, shape, composition, texture, colour theory, etc).

  • Comfortable working in an independent, fast-paced environment which may see direction change dramatically and quickly.

  • Work well without constant supervision or direction.

  • Excited to work on highly ambitious Massively Multiplayer games.

 

Pluses

  • Passion for and knowledge of ancient warfare/history.

  • Skill in one or more related disciplines: animation, visual effects, or technical art.

 

Submission / Portfolio requirements

  • Resume

  • Portfolio, and/or reel demonstrating relevant artistic skills

    • Only online artwork submissions will be accepted (e.g. website, blog, or online album)

 

Submit your resume and portfolio to jobs@siegecamp.com.

 

Candidates that are based out of Ontario are preferred, but remote opportunities are also also available.



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