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Senior Environment Artist

290531

Depending on Experience

Remote, United Kingdom

United Kingdom

Animation

ASAP

22/05/2024

Mid-Senior Level

Permanent | Full Time

Yes

Project: Stylised Puzzle Games
Contract Type: Permanent in USA / Full Time Contractor (Rest of World)
Location: REMOTE (Quarterly meetings in Denver, USA)
Our client is best known for creating innovative and highly praised puzzle games! They are currently hard at work their next exciting project, and we are actively seeking a Senior Environment Artist whose portfolio demonstrates a stylised artistic flair.

This role provides the chance to work from anywhere in the world, allowing you the flexibility to work remotely. However, it is expected that you attend quarterly in-person meetings at their office in Denver, USA. These gatherings are essential for fostering team collaboration and ensuring everyone is aligned.

This position would suit an experienced Senior Environment Artist with a strong background in the games industry, particularly with stylised work showcased in their portfolio and exceptional texture quality. Experience with grid-based games would be a big plus for this role.

REQUIREMENTS:

  • Proficient in Maya or Blender, ZBrush, Photoshop, and experience with Substance Painter and Designer.
  • Familiarity with proprietary engines / game engines and an aptitude for mastering new tools.
  • Profound knowledge of the artistic and game development processes.
  • Proven ability to collaborate within an interdisciplinary team.
  • Capable of conducting independent research and concepting in both 2D and 3D.
  • Keen to learn and apply new techniques for enhancing art quality and efficiency.
  • Versatility in creating stylised art and adapting to various artistic styles.
  • Proactively in document knowledge and best practices to foster team growth.
RESPONSIBILITIES:
  • Utilise Maya or Blender, ZBrush, Photoshop, and have familiarity with Substance Painter and Designer to create immersive game environments.
  • Quickly adapt to working within a proprietary engine, demonstrating the eagerness to learn new software as needed.
  • Contribute across the full game development cycle, willing to tackle challenges outside your primary area of expertise.
  • Efficiently produce initial rough block-ins to establish gameplay dynamics and mood, with a progression towards refined and polished final assets.
  • Work in a dynamic setting, adjusting to shifts in project focus and actively participating in various phases of game production, including level composition, module kit expansion, and enhancement of existing assets.
BENEFITS INCLUDE:
  • Full -Time Remote Work anywhere in the world.
  • Competitive market rate salary in your location.
  • Health and medical care (US).
  • Pension Scheme (US).
  • Generous holiday allowance.
  • Bonus Scheme.
Interested in finding out more about the studio and project? Apply now!



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