Birmingham, United Kingdom
Permanent | Full Time
We’re looking for an experienced 3D Artist to join our Rust team to help us explore creating a range of new content such as props and weapons. Candidates should have extensive experience with all aspects of authoring 3D assets, a keen eye for detail, and a current portfolio of previous work demonstrating your abilities. Candidates should have strong self-motivation, the ability to work well in, and communicate with a team based both in the office and remotely. Familiarity with Rust is a plus.
An ideal candidate will have in-depth knowledge of asset creation including modelling, texturing and skinning. Working closely with established artists at the studio, you will be responsible for creating a wide variety of different assets from start to finish, as well as potential skins for existing items. Candidates should be familiar with working within sprints and adapting work to feedback.
Creation of new 3D assets ranging from props to clothing to weapons.
Creating skins of existing assets and working within their limitations.
Liaising with other team members and working to feedback.
Expert in a 3D app (Blender, Max, Maya) and secondary apps like Zbrush, Marmoset Toolbag, Substance 3D Painter etc.
Eligible to work and located within the UK
Strong modelling and texturing skills with a keen eye for detail.
Comfort working from concept and without.
Knowledge of a variety of types of asset creation, from props to clothing to weapons.
The ability to work to requirements and budgets.
Author an asset through all stages of the creation pipeline.
To be able to work within a team and work to feedback.
The ability to learn new systems and workflows.
Experience working within a game engine and asset implementation.
Local to UK Birmingham or the surrounding area or have strong transport links to Birmingham to work hybrid at our HQ.
Prior experience in a 3D art role within the games industry.
In-depth knowledge of Rust.
Experience with the Unity game engine.
Fan of Rust / survival games.
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