You are using the web browser we don't support. Please upgrade or use a different browser to improve your experience.
"icon arrow top"

Lead Engineer C++ - Melbourne onsite - Australian/NZ candidates, overseas may be considered Expiring soon

MELB014

Conkerberry Pty Ltd

$negotiable on experience

Melbourne, Australia

Australia

Programming

ASAP

28/02/2024

Lead-Principal

Permanent | Full Time

No

Expanding & successful games studio with 200+ employees focusing on mobile, PC, console & VR gaming with 50+ published titles

Own IP & working with titles for well known studios worldwide.

Preference for local candidates in Australia or NZ that have work rights or work visas already (can transfer)

Exceptional overseas candidates may be considered.

.........................................

Lead C++ Engineer

About the job

OVERVIEW

Join one of Australia's largest game development companies, who are looking for a highly skilled Lead C++ Engineer to join a talented team working on one of the best-known brands in gaming. Looking for an individual that has very strong gameplay, low-level programming skills and leadership skills to manage a team of C++ engineers. You'll join a collaborative team of experienced and highly skilled engineers who will work together to deliver a truly epic game.

If you enjoy working in a young, fast-paced environment, love the gaming community, and have a strong interest in games, then this is a great opportunity to become part of an emerging game.

Key Responsibilities

  • Lead the team of engineers in delivering the game.
  • Work with the production team on the project with development and planning.
  • Mentor and motivate other engineers in coding and gameplay system development.
  • Design, develop, modify, implement, debug game features.
  • Work collaboratively and communicate with game designers, artists, animation, and audio teams.
  • Contribute to the team’s design vision to build a fun and exciting game.
  • Deliver flexible, performant and well designed code for the project.

What You Bring To The Role

  • Experience working in the games industry.
  • Proven experience in understanding and writing effective and well designed C++ code.
  • Shipped at least 1-2 major projects as a lead gameplay engineer.
  • Strong task and schedule management skills.
  • Great communication skills and enjoys working with peers from art, animation, and audio teams.
  • Creative, motivated, focused, and passionate about making games.
  • A tertiary degree or an equivalent professional qualification in a relevant field.
  • Outstanding C/C++ development and optimisation skills.
  • Excellent understanding of software design techniques.
  • Strong knowledge of performance/optimisation in both memory and processors (GPU & CPU).

Please contact me for full studio details & to apply.

Bronwynn Lusted

Conkerberry Recruitment for Games - Australia & NZ

bronwynn@conkerberry.com.au

0427 690 971

 



Keep Calm and waka waka...