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Senior Systems Programmer (Unreal Engine)

2986782_crt:1713664960246

BULKHEAD

Competitive

Derby, United Kingdom

United Kingdom

Programming

ASAP

21/04/2024

Mid-Senior Level

Permanent | Full Time

No

DESCRIPTION

BULKHEAD is looking for an experienced Systems Programmer to Design, develop, and optimize systems-level code for console platforms, with a particular focus on Unreal Engine.

You will work collaboratively with designers, artists, and the wider programming team to understand the system requirements and constraints.

This is an in-studio role, and this is non-negotiable; however, we can offer bespoke relocation packages.

All candidates must have the right to work in the UK. Currently, we are unable to offer any visa sponsorship.

If you have the skills and passion we are looking for and want to be part of something special, we want to hear from you!

RESPONSIBILITIES

-Design, develop, optimise and maintain systems-level code with a particular focus on Unreal Engine.

-Proactively identify opportunities to improve systems, workflows and contribute to the overall technical vision of the project.

-Collaborate closely with designers, artists, and other programmers to understand system requirements and constraints.

-Diagnose and fix complex systems-level issues and performance bottlenecks.

-Stay up to date with the latest console hardware, software, and Unreal Engine advancements.

-Collaborate with platform and engine vendors to ensure smooth integration and adherence to console platform requirements.

-Mentor and provide technical guidance to junior programmers in the team.

REQUIRED SKILLS AND EXPERIENCE

-Strong proficiency using C++ with Unreal Engine

-In-depth knowledge of hardware architectures, performance considerations, and memory restrictions.

-Solid understanding of multi-threading and networking.

-Strong problem-solving and debugging skills, with the ability to diagnose and resolve complex issues.

-Excellent communication and collaboration skills, with the ability to work effectively with cross-disciplinary teams.

PREFERRED SKILLS

-Experience using platform specific profiling tools

-Solid understanding of games as a service (GaaS)

-Experience shipping one or more games across multiple platforms



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