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Lead UI Designer

3732618

BULKHEAD

Competitive

Derby, United Kingdom

United Kingdom

Design

ASAP

20/03/2024

Mid-Senior Level

Permanent | Full Time

No

As a Lead UI Designer at BULKHEAD you will be leading a team of talented UI Artists and Designers alongside bringing a passion for creating high quality user interfaces for enjoyable gameplay experiences for players.

Lead UI Designers establish, drive, and own the execution of their UI user experience vision and the resulting visual style, ensuring consistency as well as a high level of quality.

They are capable of building UI roadmaps and planning sprints for their team, effectively prioritising work to make ideal use of each team member's skills. They work closely with other disciplines to ensure designs and assets are ready in good time for the UI programming team to implement. Able to contribute to all aspects of the UI design process, they're not afraid to dive into hands-on work when necessary.

We trust our UI Designers with a large degree of autonomy throughout the development cycle, and they put the needs of their team over their own. They are empathic leaders who can keep their team of designers motivated, providing effective direction, honest feedback, and opportunities for their growth along the way. They regularly collaborate with a project's leadership team to solve project-level issues and represent their discipline effectively both internally as well as to external partners.

You are collaborative by nature and enjoy working with others to develop concepts and ideas. You see challenges as opportunities to develop your teams skills and are you enthusiastic about honing yours and your teams technical ability and expertise.

If you have the skills and passion we are looking for and want to be part of something special, we want to hear from you!

This is an in-studio role, and this is non-negotiable; however, we can offer bespoke relocation packages.

RESPONSIBILITIES

- Leading a Team of UI/UX Designers and Artists of varying skill levels and experience.

- Assisting UI/UX Director with planning and resource allocation to achieve the project and studios goals.

- Assisting UI/UX Director with solidifying the UI Design, art and implementation pipieline in collaboration with our Senior UI Programmers

- Assisting production with milestone & sprint task creation for all members of your team

- Solidifying & the UI Design, Art to Implementation pipieline with the ability to adapt the workflow for the sake of project needs

- Running Daily check-ins with your team, providing feedback that helps

- Mentorship of your team

- Where needed, contribution to the project as an individual contributor in regards to design or art asset creation

REQUIRED SKILLS AND EXPERIENCE

- Dependable people skills, an enthusiastic attitude and a team-first mentality; you give effective direction and feedback, and can nurture professional growth in your team

- A strong background in UI; you've established the UI vision and visual design direction for at least one commercial project and supervised a UI team from inception to delivery

- Experience setting up workflows and project documentation; you know what's needed for your team to be able to deliver to the standard required

-A high level of fluency in current graphic design and typographical trends, with a keen eye for composition, clarity, and usability.

-Great time management and organisation skills, you can support others in getting the job done without supervision.

-Experience in presenting concepts and designs in a concise manner, you're able to present ideas clearly to audiences of all experience levels

- Solid understanding of all UI fundamentals

-A real enthusiasm for creating incredible game UI that fits the project's needs.

-Experience working with UI prototyping & graphics tools (Figma/Miro, Illustrator/Photoshop/AfterEffects/Premier)

-Shipped at least 2 games titles

-UE4/UE5 Experience.

DESIRED SKILLS AND EXPERIENCE

- Experience in user research and focus testing

- Understanding of motion graphics and where best to utilise them within a UI.



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