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Senior Lighting Artist

9NEdTEu59mtX

Competitive

Stockholm, Sweden

Sweden

Art

ASAP

29/04/2024

Mid-Senior Level

Permanent | Full Time

No

Avalanche Studios Group in Stockholm is looking for a Senior Lighting artist to join our team and play an integral part in crafting our upcoming action open-world AAA game!

As a Senior Lighting Artist, you will get the opportunity to make a significant impact on the game visuals while working alongside skilled and passionate industry professionals. You are tasked with the development of lighting propositions in cooperation with the art director, and you will oversee the realization of these plans to shape the game's atmosphere.

To thrive within our team at Avalanche, proficiency in technical skills is essential, as is an eagerness to learn, engage and adapt to our Apex engine and its custom tools. Additionally, working at Avalanche gives you the creative freedom and autonomy to shape the way you create and collaborate, and we operate in a work environment with a high level of ownership and equally important is the communication and collaboration between different disciplines.

To be considered for the position, you need a portfolio to showcase your artistic abilities and examples of previous work. At Avalanche, we work in a hybrid (60 % from office and 40 % from home) and therefore need to be located within commuting distance of Stockholm. For candidates applying from abroad, we offer a relocation package to relocate to Stockholm, Sweden.

  • Create and implement real-time dynamic lighting in an open-world environment, such as lighting setups for different time of day.
  • Contribute to developing and improving pipelines & tools.
  • Collaborate closely with the Art Director, Lead Artist, and other disciplines such as Rendering programmers, Tech Artists, Environment artists, and VFX artists, to achieve the visual goals of the project.
  • Maintain a high visual quality bar for lighting within performance budgets for different platforms.
  • Provide mentorship and feedback to more junior artists.


  • Who you are

  • Comprehensive experience working with real-time lighting techniques in the games industry.
  • Strong proficiency with 3rd party software such as Autodesk Maya and Adobe Photoshop or equivalent.
  • Fundamental understanding of color, light, and material authoring in a physically based rendering pipeline and color correction.
  • Excellent problem-solving abilities, both technical and creative.
  • Effective communication, collaboration, and organizational skills, with the ability to work in a cross-disciplinary team, manage your time and tasks, and meet project goals.
  • Receptive to feedback and adapts to necessary changes.
  • Comprehensive portfolio showcasing your artistic skills and examples of your work.
  • Proficient verbal and written skills in English.


  • Keep Calm and waka waka...