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Unity Developer New Hot Job


HakJak Studios



United States

Games and Level Design,Programming and Development



Mid-Senior Level

Permanent | Full Time


Hello!  We are HakJak Studios, a first party developer for tinyBuild Games. We build ridiculous physics games and we’re looking for an experienced, well-rounded Unity developer to join our team! 


So, you have a few years of experience working on 3D games in Unity. You’re a solid C# programmer that’s excited to be tasked with things you haven’t done before. You know how to ship things, you can dive into code bases you’re not familiar with, and you’re comfortable tackling new challenges and not being task-managed.

Ready to hit the ground running and work on something new, weird, wonderful and exciting?!?

If that sounds like you, then let’s talk!

Enjoy a collaborative development environment where your input matters. From beloved IPs, to home-grown concepts, you can help us build awesome games that will be played around the world!


  • As part of a small team, you’ll work on a wide assortment of tasks.  Plug in where needed, working on core systems one day and implementing VFX the next.  
  • Write maintainable code with an eye (or two, or three) on performance.
  • Focus on reusable and designer friendly architecture.
  • Demonstrate proficiency in debugging and performance profiling.  
  • Create Unity editor scripts/tools to improve production workflows.  
  • Contribute to game/programming design and planning conversations.  
  • Work with the rest of the team to add/update new features, content and gameplay in 3D physics-based games.  


  • Strong working knowledge of 3D projects in Unity.
  • Proficiency with C#.
  • Comfortable working with new APIs and concepts in this always-changing industry.
  • The ability to adapt to challenges through self-driven education and experimentation.  
  • Time management, assisting in the planning of projects through task estimation.
  • Good communication skills and fluent English.  
  • Passion for games! 


  • You’ve finished a game, game jam, or experimental project we can play.
  • Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).  
  • HLSL and/or Shader Graph experience.  
  • You dabble in the dark and mysterious Technical Arts.  Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.  
  • College Degree in a related field (computer science, mathematics, etc.) 


  • Links to any Unity projects you’ve worked on, and what you contributed.  
  • Videos, GIFs, JPEGs of your best, juiciest work.  
  • Links/media of projects you did just for fun / learning ( page, a downloadable build, etc).  


  • A competitive salary
  • Medical, Dental, Vision, PTO
  • Working with some really cool people on really cool games that will be seen and played around the world!  


  • HakJak Studios is a new and growing company, backed by the fine folks at tinyBuild.
  • We’ll help you set up your perfect workspace at home; your gamedev haven.
  • Work remotely (U.S. only please) for as long as you like! Although the core team is based in Boise, Idaho, we’re all working remotely right now and wouldn’t expect you to change your work arrangements if we set up a physical office in the future.  


  • Stage 1  Apply! You'll get a reply from us to acknowledge receipt and another one later to let you know if you've made it to Stage 2.
  • Stage 2 will be a simple screener interview with 1-2 people from the company to meet you/video chat, get some context on your experience and goals, and whether our needs align.
  • Stage 3 might be a fun programming test, if we think it makes sense. We'll give you plenty of notice, and we'll compensate you for your time if you choose to take it!
  • Stage 4 will be a deeper, more technical interview and an opportunity to meet more of the team and get to know each other better.  After this, you'll either get a job offer or some feedback from us to help you apply successfully in the future



HakJak Studios is a game development studio based in Boise, Idaho, USA. We co-create games with players around the world and strive to build new and unexpected experiences, with a focus on physics comedy games.


Play as the world's most notorious birds and help them in their quests for revenge, love, and world domination. Poop on everyone. Destroy everything. Join the Pigeon Revolution!


Keep Calm and waka waka...