Work on the low level core engine technology (rendering, streaming, streaming, audio, physics, animation) Take our engine forward into the next console generation and upcoming handled devices Provide and maintain modifications to Unreal 4 Further optimize our technology for high performance and memory efficiency Develop cutting edge eye-candy rendering features Research new technology over a wide field of disciplines Requirements:3 years in games-development At least one PS4/Xbox One game shipped, involved during entire development cycle Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience) Working knowledge of assembly languages (Intel, PowerPC, SIMD: SSE, MMX), HLSL, Cg, GLSL, CUDA Passion for mathematics and complex algorithms Good understanding and practical experience of optimization Fluent English Not required, but a huge plus:Extensive SPU and threading experience Substantial DX11, GX2, GCM or X360 API experience Familiarity with a wide range of graphical rendering techniques Console experience on multiple major platforms Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers) Have one of the ShaderX books on your nightstand Unreal 4 experience
We are looking for an experienced senior technology/engine guru to work with the industry leading Unreal 4 engine. For those looking to sink their teeth into every aspect of engine development you will also have the opportunity for delve into optimization and improvements on all relevant platforms (PC/Xbox One/PS4). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key.
- Skype interview (if needed)
- Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
- Ideally on-site interview if possible, otherwise second Skype