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Tech Programmer (m/f/d)





Programming and Development





Permanent | Full Time


We are looking for an experienced senior technology/engine guru to work with the industry leading Unreal 4 engine. For those looking to sink their teeth into every aspect of engine development you will also have the opportunity for delve into optimization and improvements on all relevant platforms (PC/Xbox One/PS4). We offer the opportunity to work with the most exciting cutting-edge hardware and development kits available today. A necessary part of being fluent with all core technology will be a lead role entailing communication with the largest technology providers through networking and conferences. Handling the relationship between us and the most current hardware and software providers is key.


  • Work on the low level core engine technology (rendering, streaming, streaming, audio, physics, animation)
  • Take our engine forward into the next console generation and upcoming handled devices
  • Provide and maintain modifications to Unreal 4
  • Further optimize our technology for high performance and memory efficiency
  • Develop cutting edge eye-candy rendering features
  • Research new technology over a wide field of disciplines

  • Requirements:

  • 3 years in games-development
  • At least one PS4/Xbox One game shipped, involved during entire development cycle
  • Deep understanding of 3D rendering pipelines and lighting systems (forward & deferred rendering shading experience)
  • Working knowledge of assembly languages (Intel, PowerPC, SIMD: SSE, MMX), HLSL, Cg, GLSL, CUDA
  • Passion for mathematics and complex algorithms
  • Good understanding and practical experience of optimization
  • Fluent English

  • Not required, but a huge plus:

  • Extensive SPU and threading experience
  • Substantial DX11, GX2, GCM or X360 API experience
  • Familiarity with a wide range of graphical rendering techniques
  • Console experience on multiple major platforms
  • Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)
  • Have one of the ShaderX books on your nightstand
  • Unreal 4 experience

  • Assessment:
    1. CV
    2. Skype interview (if needed)
    3. Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
    4. Ideally on-site interview if possible, otherwise second Skype

    Keep Calm and waka waka...