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Systems Programmer [Rainbow Six Siege] (f/m/d)


Ubisoft Blue Byte GmbH


Mainz, Germany


Programming and Development





Permanent | Full Time


Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Far Cry", "Avatar", "For Honor", "Skull & Bones", "The Settlers", "Anno" and many more.
In order to continue delivering highly qualitative and innovative game experiences we are looking for a motivated and passionate
 Systems Programmer [Rainbow Six Siege] (f/m/d)
 This position will be located at Ubisoft Blue Byte, Mainz (Germany).
 Job Description

As Systems Programmer, you are responsible for developing and maintaining the architecture that ties together online systems, gameplay systems and UI systems into features for Rainbow Six Siege. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.
The main and routine tasks of the Systems Programmer are to:

  • Investigate existing systems to establish dependencies and opportunities for our upcoming features
  • Identify shortcomings in existing architecture and systems, and propose changes for improvement to (technical) stakeholders
  • Work with low-level engine systems, high-level gameplay systems, online systems, and everything in between to provide a working high-level feature
  • Work on a feature from conception, to research, to final implementation
  • Improve performance, reliability and maintainability of existing systems and architecture, such as object spawning, texture streaming and cutscene systems
  • Work on improving existing systems, as well as introduce new systems and mechanics
  • Debug complex problems

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • 3+ years of professional experience
  • Strong C++ skills
  • Good communication skills
  • Self-direction and motivation
  • Fluent in English
  • Having a Generalist Programmer or Engine Programmer background is a plus
  • Deep understanding of game development processes and practices

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