Implement UI related functionality: in-game menus, start screens, interactive and animated HUD elements, leaderboards and the like Work closely with Creative Directors, Game Designers, and UI Artists, make sure interfaces are matching the established game style, ensure high standards of ergonomics and user-friendliness for our interfaces with clean, maintainable and scalable code Make the player experience as comfortable and intuitive as possible, and work with other stakeholders to react to feedback from QA, designers, focus-test groups and usability studies Work on game responsiveness optimization and the minimization of delays of any kind Requirements: 3 - 5 years of experience as an interface programmer in the games industry BSc in Computer Science or related discipline or equivalent industry experience Shipped at least 1 PC / Console title from conception to completion Solid understanding of UMG workflow, including console platform flow C++ knowledge and the ability to implement engine-side UI functionality/external calls Knowledge of the modern games UI design approaches, including console titles Familiarity with standard art tools like Photoshop and Illustrator Self-sufficient starter mentality and ownership of the UI features Creative and flexible mindset to improve processes and to overcome constraints Fluent in English Not required, but a huge plus:Scaleform knowledge: basic scripting, calls to external targets, etc. Ability to draft UX flows and implement 2D Art for interfaces C#, Lua or any other industry standard scripting languages Experience with interface design in a general sense, being able to provide input on controller layout, modality issues, accordance between input and actions on screen Understanding of a screen layout, screen readability, screen estate, a good feel for typography and iconography Good knowledge of the color theory and graphic design principles Knowledge of TRC and XR requirements Experience with Openworld-games Assessment:
We are currently looking for a multi-talented UI Programmer to implement rich, interactive user interfaces, menus and heads-up displays for our upcoming high-quality projects with Unreal Engine. The right candidate needs to be proficient with user experience flows, good interface practices, and UMG implementation with clean code.
- Skype interview (case-by-case)
- Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)*
- Ideally on-site interview if possible + presentation of previous work