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Senior Technical Artist - Houdini Python VEX Unreal AAA console games

LONTA

Conkerberry Pty Ltd

Negotiable

London, United Kingdom

United Kingdom

Art and Animation

02/03/2020

23/01/2020

23/03/2020

Mid-Senior Level

Permanent | Full Time

No

AAA Next Gen Console games development - PS4 XB1 PC

Excellent benefits - medical/dentail, bonus, pension, quarterly reviews, 33 days paid holidays, gym, games, yoga, football, masseuse, snacks, life drawing  classes, online training courses etc

Visa sponsorship & relocation support

Permanent full time position

HOUDINI TECHNICAL ARTIST

Key Responsibilities

  • Develop production ready procedural tools for asset creation.
  • Maintaining and improving existing procedural tools.
  • Daily support for Art and Tech teams.
  • Problem solving for key production issues.
  • Recognising inefficiencies and pipeline issues and identifying solutions.
  • Enabling other team members to achieve tasks in an efficient & consistent manner.
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
  • Regularly profile scenes and highlight/address issues with relevant individuals.

Technical Requirements

  • Extended knowledge of VEX and Python
  • Extended experience of creating and maintaining SOP based tools.
  • Extended experience and understanding of Houdini Engine.
  • Understanding of 3D Math functions (linear algebra & vector maths) for real time graphics.
  • Knowledge of 1 or more 3D DCC tools. (3dsmax, Maya,…)
  • Knowledge of 1 or more texture creation tools (Substance Painter & designer, Photoshop,…)
  • Knowledge of the Unreal Engine toolset.
  • Experience working on shipped titles for consoles, as Technical Artist.
  • Experience in creating solutions in node based editors.
  • Experience in creating and maintaining blueprint solutions.
  • Experience in creating DOP based simulations.
  • Excellent understanding of Pixel & Vertex Shaders.
  • Experience using profiling tools for performance reviews and optimisations.
  • Experience with creative coding frameworks a bonus.

Skill Requirements

  • Strong capacity to work independently as well as in a team.
  • Good understanding of toolset building for art assets creation.
  • Solid understanding of art optimisation techniques.
  • A strong artistic ability, shown preferably within real-time game engines.
  • A great ability to think creatively to overcome technical challenges.
  • Great communication skills and a positive attitude.
  • Strong organisational skills.
  • A strong desire to investigate new techniques in the field.
  • Familiarity with the creation of user-friendly tools and systems that enable artists.
  • Be a great team player!

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For full studio details please contact me anytime.

Bronwynn Lusted

Conkerberry Recruitment for Games

skype bronwynn.lusted

Sydney Australia



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