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Senior Lighting Artist

78_crt:1653019238711

Gunzilla Games

Competitive

Frankfurt, Germany

Germany

Art

ASAP

20/05/2022

Mid-Senior Level

Permanent | Full Time

No

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is a fresh, independent developer working on its next-generation multiplayer shooter IP in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by Ex-Crytek board member, CSO Alexander Zoll, together with serial entrepreneur and CEO, Vlad Korolev. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla's formidable team of talent come from a variety of industry-leading studios and publishers, including Ubisoft, Electronic Arts (EA), THQ and more. Oscar-nominated screenwriter, director and producer Neill Blomkamp joined Gunzilla as Chief Visionary Officer. In addition, the team features industry veterans like video game writer Olivier Henriot who helped shape the story of such notable games such as Assassin's Creed, The Division, Far Cry and many more, and Richard K. Morgan, the author of the Altered Carbon series, which has since been adapted into a popular Netflix show. Gunzilla's Chief Technology Officer Timur Davidenko led the development of CryEngine as Technical Director, and worked on Far Cry, Warface and Crysis. Art Director Jussi Keteli was involved in the iconic Gears of War series, Star Citizen and Hunt: Showdown.

OUR VALUES

• Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
• We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
• Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
• Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
• Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building

ABOUT THE JOB

Gunzilla Games is seeking a versatile Senior Lighting Artist to help us build our title. In this role, you will bring your lighting expertise to illuminate our game's world.

RESPONSIBILITIES

As a Senior Lighting Artist, you will:
• Partner with art leadership to combine traditional aesthetics with next-gen lighting techniques to light a world with an inspiring and cohesive vision across a diverse range of environments.
• Take your expert-level knowledge of various lighting tools and techniques to craft lighting in modern game engines and partner with art, tech art, and engineering to integrate solutions into a production pipeline.
• Use your understanding of HDR lighting, color theory, shape, surface types, and the techniques and technologies relating to physically based rendering to help visual development.
• Work closely with the art and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
• Anticipate and work well within different production and technical constraints and understand the budgeting restrictions associated with them.
• Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.

REQUIREMENTS

• 5+ years of professional experience with games/lighting/tech art in a production setting.
• Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions).
• Excellent aptitude for troubleshooting technical issues associated with lighting, performance, tools, and pipelines.
• Able to communicate exceptionally well with programmers, designers, producers and artists.
• Self-starter and driver, great communicator, and an amazing team-player.
• Having worked through an entire production cycle and having previously shipped AAA PC or console titles in a similar role.
• You love to solve problems and you love to collaborate. Creating epic entertainment experiences is a team effort and you thrive when exploring ideas and working with others.

GUNZILLA OFFERS

• Flexible Working & Work from Home
• Health Insurance
• Revenue Based Bonuses
• English / German Courses
• 25 Annual Paid Vacation & Sick Days
• Public Transportation
• Relocation & Accommodation Support
• Office Perks & Gym Membership



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