You are using the web browser we don't support. Please upgrade or use a different browser to improve your experience.
"icon arrow top"

Senior Environment Artist Expiring soon

140/4597/140189

Aardvark Swift

£0.00 - £45,000.00 Per Annum

London, United Kingdom

United Kingdom

Art and Animation

ASAP

17/06/2020

Mid-Senior Level

Permanent | Full Time

No

How do you fancy joining a 150-strong, established team, working on a range of cross platform AAA titles?

You'll be based in the heart of the UK's Capital City; a stones throw from Big Ben, Westminster, The Shard, all the iconic landmarks. You can take a stroll to see The Queen at Buckingham Palace on your lunch break or enjoy a picnic in Covent Garden, if you fancy a relaxed one. You're bound to be pretty chilled at your new company, however. Think pub outings, game jams, board game nights, an onsite chef, a whole lot of hanging out with your new work pals. 

As the Senior Environment Artist, you will be responsible for the style and visual quality of the upcoming games. You will be a master of the creative process with a good head for design whilst working closely with productions needs/timelines - ensuring the right tasks are tackling the in the right order.  This is a great opportunity to jump in and get involved with a game from the very beginning, watching the project and Junior members of the team flourish under your guidance. 

 

  •  

    • As a Senior Environment Artist your primary role is to produce the art assets that help the Art Leads, Creative Director and Studio Art Director realise their vision.
    • You will ensure your pre-production drawings, block-outs/grey-boxing and in-game assets follow the art direction and are technically prepared for the transition into game.
    • You are creatively flexible, adapting styles as necessary, typically during the exploratory stages of pre-production and when moving between projects.
    • You will be required to create, and quality assure that in- game assets adhere to technical briefs. You will track your time and report your progress/risks/ issues daily, or at the point of identification.
  •  

    • At least one shipped title under your belt, having worked on it from start to finish.
    • Excellent 3D modelling and texturing skills, demonstrable in your portfolio.
    • Experience with Maya, Unity and sculpting tools. ZBrush/Mudbox are preferred, but not essential.
    • An exceptional eye for detail and quality
    • A passion for playing and making games!



Keep Calm and waka waka...