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Senior Character Artist




Eugene, United States

United States

Art and Animation




Not Selected

Permanent | Full Time


Thank you for your interest. We are always looking for experienced talent to join the Pipeworks team!

The Senior Character Artist will work closely with the Art Lead/Studio Art Director to support various projects on their character design, modeling, and texturing needs with styles ranging from cartoony to realistic.


  • Create high poly sculpts, low poly models and textures for characters per the project needs
  • Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements
  • Understand what the Art Lead requires for the project then research, develop, and implement solutions in engine
  • Research current techniques used and utilize most relevant processes
  • Work with other departments as needed
  • Help the art team find answers to difficult problems
  • Manage other character artists and outsourcing


  • At least 5 years’ experience in a similar role
  • Understanding of Maya and/or Max
  • Unity experience is a must; Unreal familiarity a benefit
  • Ability to create character textures within tools such as Substance Designer
  • Ability to create and work off of complete and incomplete character concepts
  • Ability to assess suggestions and come up with creative solutions
  • Ability to work with others on defining the character pipeline that may or may not rely on an in-game character editor
  • Possess an understanding of how animators will work with the character to make strong modeling choices
  • Ability to work closely with technical artists to develop new or improved techniques to improve visual quality
  • Ability to keep a clear and consistent schedule.
  • Ability to work with Tech Artists to find solutions for elements such as hair and cloth
  • Strong communication skills
  • Ability to provide estimates for project planning
  • Possess and understanding of bug fixing and investigation


  • Ability to use Zbrush or Mudbox
  • Ability to rig and weight a character model
  • Ability to concept character art


  • Make strong visually impactful character art and push the envelope when needed
  • Work in an organized way
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
  • Work on both a project and studio level when evaluating processes that might speed up work
  • Research new and improved character creation techniques and software


Any degree or certification in Art or equivalent work experience.

Materials Required: Candidate should provide portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.

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