You are using the web browser we don't support. Please upgrade or use a different browser to improve your experience.
"icon arrow top"

Senior Character Artist

4818/6048/137636

Pipeworks

Negotiable

Eugene, United States

United States

Art and Animation

ASAP

23/04/2020

22/06/2020

Not Selected

Permanent | Full Time

No

Thank you for your interest. We are always looking for experienced talent to join the Pipeworks team!

The Senior Character Artist will work closely with the Art Lead/Studio Art Director to support various projects on their character design, modeling, and texturing needs with styles ranging from cartoony to realistic.

RESPONSIBILITIES

  • Create high poly sculpts, low poly models and textures for characters per the project needs
  • Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements
  • Understand what the Art Lead requires for the project then research, develop, and implement solutions in engine
  • Research current techniques used and utilize most relevant processes
  • Work with other departments as needed
  • Help the art team find answers to difficult problems
  • Manage other character artists and outsourcing

QUALIFICATIONS/SKILL SETS

  • At least 5 years’ experience in a similar role
  • Understanding of Maya and/or Max
  • Unity experience is a must; Unreal familiarity a benefit
  • Ability to create character textures within tools such as Substance Designer
  • Ability to create and work off of complete and incomplete character concepts
  • Ability to assess suggestions and come up with creative solutions
  • Ability to work with others on defining the character pipeline that may or may not rely on an in-game character editor
  • Possess an understanding of how animators will work with the character to make strong modeling choices
  • Ability to work closely with technical artists to develop new or improved techniques to improve visual quality
  • Ability to keep a clear and consistent schedule.
  • Ability to work with Tech Artists to find solutions for elements such as hair and cloth
  • Strong communication skills
  • Ability to provide estimates for project planning
  • Possess and understanding of bug fixing and investigation

PREFERRED QUALIFICATIONS

  • Ability to use Zbrush or Mudbox
  • Ability to rig and weight a character model
  • Ability to concept character art

DEMONSTRATED ABILITY TO

  • Make strong visually impactful character art and push the envelope when needed
  • Work in an organized way
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
  • Work on both a project and studio level when evaluating processes that might speed up work
  • Research new and improved character creation techniques and software

REQUIRED EDUCATION AND EXPERIENCE

Any degree or certification in Art or equivalent work experience.

Materials Required: Candidate should provide portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.



Keep Calm and waka waka...