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Rogue Company - Senior Gameplay Programmer

WIVv55LNbeZr_crt:1657148605401

Hi-Rez Studios

Competitive

United States/Remote

United States

Programming

ASAP

07/07/2022

Mid-Senior Level

Permanent | Full Time

Yes

Hi-Rez Studios is looking to hire an innovative Senior Gameplay Programmer to work at our studio in Alpharetta, Georgia or full-time remote from the US, Canada and the UK.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Rogue Company, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Gameplay Programmers do:


    • Design and architect new game enhancements and defects fixes using Unreal Engine 4.
    • Design and architect other client or server systems as required.
    • Test and refine systems throughout the development cycle of the project.
    • Work closely with design and art disciplines in the development of products.
    • Write clear, maintainable, portable code.
    • Participate in code and architecture reviews.


Who we are looking for:

    • Exceptional C/C++ design and programming skills.
    • 5+ years of software programming experience.
    • Background in math including Linear Algebra.
    • Bachelor's degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience thru professional game development, indie projects, or mods.
    • Team-oriented but self-motivated.
    • Thrives upon change. Comfortable prototyping and working with iterative development process.
    • Passion for games. Strong work ethic.
    • Problem solver.


Preferred candidate has:

    • Experience with programming online multiplayer games.
    • Experience with Unreal engine.
    • Familiar with Blueprints and UMG.
    • Experience with animation subsystems.
    • Knowledge of source control.
    • Experience with PC/Windows programming.



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