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Fabrik Games


Manchester, UK

United Kingdom

Games and Level Design





Permanent | Full Time


Fabrik is a unique independent studio looking to expand its highly experienced team in Manchester.
Having just celebrated our 5th birthday with a collaborative studio rebrand , we looked back on the previous titles we have worked on including, Filthy Lucre, The Lost Bear and The Persistence which received high Metacritic scores over 77 and 78 respectively.

We are currently looking at expanding our team up to 30 by December 2020 as we are working on a globally recognised sci-fi/horror, AAA cross-platform title for the next 2.5 years.

Over the next 5 years, Fabrik will be bringing the development of world-class games to market with new IP creation always at its heart. This will be done through co-development opportunities and working on future-facing platforms which means further expansion into a different genre of games and technologies.

The Studio prides itself on a good work/life balance, with flexible working around core hours in a friendly and relaxed environment.

Based at The Sharp Project , we are just 10 minutes away from the vibrant Manchester city centre, with excellent transport links and free parking in the large car park next to the building.

Free weekly exercise classes are available for all staff, including Yoga and Meditation.

We are looking for a highly skilled and motivated Senior Level Designer who can work with us to develop exciting experiences, in a welcoming studio where you will be integral in shaping our team and games.


  • Experience of working with Unreal Engine 4.
  • Good knowledge of the level design process.
  • Minimum of 3+ years of experience in game development.
  • Minimum of 2+ years in a Level Design role.
  • Good communication and documentation skills.
  • Experience with working in a team.
  • Experience working on First Person shooters is a bonus.


  • Collaborate with the design and art team to create exciting and immersive levels.
  • Maintain the vision of the game throughout development.
  • Iterate and craft your levels to a high standard.
  • Respond well to feedback from all areas of the team.
  • Work closely with the design team to create memorable encounters.
  • Establish good working practises and workflows for the design team to follow.
  • Test your own and other team members work to ensure the game is to a high standard of quality throughout development.

Please include any relevant portfolio materials with a cover letter and CV.

Keep Calm and waka waka...