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Lead Gameplay Networking Programmer

140/2111/132513

Aardvark Swift

Negotiable

Edinburgh, United Kingdom

United Kingdom

Games and Level Design,Programming and Development

06/01/2020

13/02/2020

13/04/2020

Mid-Senior Level

Permanent | Full Time

No

How does working on one of the most mysterious projects in gaming sound? From their minimalist website to the numerous rumours surrounding the project, this new studio founded by true industry pioneers in Edinburgh, has definitely got the gaming community‚Äôs heart beating.

As their Lead Gameplay Networking Programmers, you will be responsible for ensuring the delivery of large scale, network heavy gameplay systems for use by other game teams. Reporting to the Studio Programming Lead.

You will also be responsible for line management of the Gameplay Networking Programming team as well as scheduling, prioritising tasks and mentoring of more junior staff. You will provide technical leadership and be able to strike a balance between the immediate and long term needs of the project. 

Responsibilities

  • Prioritise, plan and manage the work of the team with minimal oversight.
  • Help define the technical direction and develop innovative solutions for difficult gameplay networking problems.
  • Help educate and support other teams to correctly and efficiently use our networking architecture.
  • Line manage members of the Gameplay Networking Programming team and communicate clearly with other team members easily.
  • Use appropriate data structures and algorithms to maximize efficiency (for both development time and runtime performance).

Requirements

  • Able to plan the work of the team including external dependencies with minimal input.
  • Experience managing a team of programmers.
  • Expert in networking concepts and able to implement & utilize networking primitives easily.
  • Strong C++ programming and debugging skills.
  • Extensive algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance).
  • Able to understand and utilize multi-threading primitives.
  • Self-motivated and driven to creatively solve problems.
  • Videogame programming experience in game networking, including having shipped at least one AAA multiplayer PC/console title.



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