You are using the web browser we don't support. Please upgrade or use a different browser to improve your experience.
"icon arrow top"

Lead Environment Artist

JOB CODE:PLE01

Firesprite Limited

We offer a very competitive package, which is dependent on experience

Liverpool

Not provided

Art and Animation

01/02/2020

04/02/2020

04/04/2020

Mid-Senior Level

Permanent | Full Time

No

Overview:

Based in the heart of the North West’s vibrant game development hub in Liverpool, Firesprite Games is an independent game developer working at the cutting edge of game development on the latest hardware platforms.

We’re the creators of our own original survival horror IP, “The Persistence”, released to critical acclaim for PlayStation VR in Summer 2018 and we have also collaborated with many strategic partners on a wide range of high profile projects including (but not limited to) “The Playroom”, “The Playroom VR” and “Run SackboyRun”.

We have ambitious plans for 2020 and beyond and we’re looking for talented developers to join our studio as we embark upon this next exciting phase.

We are looking for a Lead Environment Artist to join us at Firesprite with a with a proven ability to take work from concept through to in-game assets. on a next generation PvP shooter project with a Games as Service focus. This is a AAA quality original IP in the exciting early stages of production development giving the right applicant the opportunity to work on our new IP right from the very start!

The project is a huge multi-platform next generation action shooter experience with a heavy focus on Games as a Service, looking to bring a fresh tone, unique mechanics and memorable player experience to the genre.

 

The Role:

As a Lead Environment Artist you will work closely with the Lead Artist, Animators, and Art Director, as well as production to create a variety of Environment assets, sets, and organics based on concept to suit the existing game style. The ideal applicant will have the ability to work in both a stylistic and realism way.

Key responsibilities:

  • Working closely with the Lead / Principal artist to create accurate, high quality environments and environment assets
  • Working independently on asset sets
  • Building in the editor to create levels and environments
  • Creating efficient UV layouts that work well within the engine / platform constraints
  • Working with PBR shaders following the established game Art Direction
  • Maintaining your work schedule
  • Possibility of mentoring more junior artists

Role requirements:

  • Strong AAA Game experience
  • A portfolio showing clean, optimal, models for game
  • A portfolio showing models taken from concept to completion
  • Experienced in using 3D software (Maya/Max
  • Experienced in high to low poly baking
  • Experience of creating optimal lods for game
  • Excellent understanding of shape, form and scale
  • Excellent verbal and written communication skills
  • A love and understanding of games and game art creation
  • Knowledge of working with game engines
  • Create the artwork based on the specification given by the technical team, budgets, shaders etc.
  • Understanding of lighting and how it affects the environment

Additional or desired skills:

  • Substance Painter/Designer knowledge
  • Knowledge of Unreal engine
  • Experience with outsource studios
  • Illustrative / Concept art / Matte painting skills



Keep Calm and waka waka...