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Lead Character Artist – Newcastle, UK


Aardvark Swift


Newcastle Upon Tyne, United Kingdom

United Kingdom

Not specified



Not specified

Permanent | Full Time


Lead Character Artist

Ubisoft Reflections - Newcastle, UK

This is your chance to work with an industry-leading studio who have a successful track record of producing critically acclaimed AAA games! With a range of top titles to their name, the studio’s objective is to combine technical expertise, flair, and innovation to create successful and memorable games.

Due to their continued success, they're looking for a Lead Character Artist to lead, mobilise, and develop an art team within a collaborative multidiscipline environment. You'll define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

Your day-to-day will include:

Develop knowledge and expertise within your team whilst furthering your own

Prioritise, plan, and organise your own work, and that of your team, in conjunction with the Producer/Associate Producer

Be the main contact for a collaborating studio or outsource partner

Review and deliver work in accordance with the project's artistic direction and deadlines

Identify and set up best practices, work-flows, and pipelines

Report to Production on the progress of work and any issues or risks relating to the project

Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager

Find relevant solutions to problems encountered in your work

Integrate strategic changes quickly

Make suggestions that are in-line with the game's marketing positioning

Keep open channels of communication across your team, collaborating studio, and outsource partners

Produce schedules alongside members of Production with respect to constraints

Act as a hiring manager to recruit highly skilled talents for your team and the studio

Manage the on-boarding process for new starters

Regularly update your team and Production (including the use of ‘scrums’)

Manage individual team members’ performance and progress

There may be some ability to travel needed for this role

Conduct appropriate ad-hoc tasks as and when required

The skills and XP you'll need to succeed in this role include:

Excellent interpersonal and communication skills

Excellent 3D Art skills e.g. 3D modelling, texturing, composition, and lighting

Good understanding of PBR materials, texture mapping, character rigging fundamentals, and cloth simulation

Familiarity with data management software (such as Perforce) is desirable

Excellent working knowledge of industry standard graphics applications (e.g. Maya, 3DS Max, Substance Painter, Photoshop, Marvelous Designer etc.)

Knowledge of the video game industry and awareness of typical video game development processes is desirable (e.g. game engines, 3D model toolsets, and production pipelines)

You would get BONUS POINTS for the following:

Previous management experience or team leadership and mentoring

Previous experience of working in the games industry

Bachelor’s degree in Graphics Design, Art or other relevant training

Interested in learning more?

Get in touch!

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