Newcastle Upon Tyne, United Kingdom
Permanent | Full Time
Lead Character Artist
Ubisoft Reflections - Newcastle, UK
This is your chance to work with an industry-leading studio who have a successful track record of producing critically acclaimed AAA games! With a range of top titles to their name, the studio’s objective is to combine technical expertise, flair, and innovation to create successful and memorable games.
Due to their continued success, they're looking for a Lead Character Artist to lead, mobilise, and develop an art team within a collaborative multidiscipline environment. You'll define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.
Your day-to-day will include:
Develop knowledge and expertise within your team whilst furthering your own
Prioritise, plan, and organise your own work, and that of your team, in conjunction with the Producer/Associate Producer
Be the main contact for a collaborating studio or outsource partner
Review and deliver work in accordance with the project's artistic direction and deadlines
Identify and set up best practices, work-flows, and pipelines
Report to Production on the progress of work and any issues or risks relating to the project
Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager
Find relevant solutions to problems encountered in your work
Integrate strategic changes quickly
Make suggestions that are in-line with the game's marketing positioning
Keep open channels of communication across your team, collaborating studio, and outsource partners
Produce schedules alongside members of Production with respect to constraints
Act as a hiring manager to recruit highly skilled talents for your team and the studio
Manage the on-boarding process for new starters
Regularly update your team and Production (including the use of ‘scrums’)
Manage individual team members’ performance and progress
There may be some ability to travel needed for this role
Conduct appropriate ad-hoc tasks as and when required
The skills and XP you'll need to succeed in this role include:
Excellent interpersonal and communication skills
Excellent 3D Art skills e.g. 3D modelling, texturing, composition, and lighting
Good understanding of PBR materials, texture mapping, character rigging fundamentals, and cloth simulation
Familiarity with data management software (such as Perforce) is desirable
Excellent working knowledge of industry standard graphics applications (e.g. Maya, 3DS Max, Substance Painter, Photoshop, Marvelous Designer etc.)
Knowledge of the video game industry and awareness of typical video game development processes is desirable (e.g. game engines, 3D model toolsets, and production pipelines)
You would get BONUS POINTS for the following:
Previous management experience or team leadership and mentoring
Previous experience of working in the games industry
Bachelor’s degree in Graphics Design, Art or other relevant training
Interested in learning more?
Get in touch!
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