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Houdini Technical Artist - VEX and Python

A010326

Skillsearch Limited

Salary on application

City of London, United Kingdom

United Kingdom

Art and Animation

ASAP

12/01/2020

12/03/2020

Not specified

Permanent | Full Time

No

Houdini Technical Artist in London

Are you a Technical Artist who is skilled in Houdini engine? Would you like the chance to work on a cutting-edge AAA game in central London?

As a Technical Artist at this studio in London, you’ll be responsible for developing, maintaining and optimising tools for the creation of technical art, as well as ensuring communication is fluid between teams to keep production in flow. The project you will be working on is currently being kept under wraps as it’s top secret and highly anticipated, so this is your chance to get in on a high-profile project at a top London games studio.

Working at one of the most well-respected AAA British studios, you’ll receive a great number of benefits, making up one of the best benefits packages in the industry! These include private family medical and dental care, annual bonus scheme, studio clubs (Comic book club, War gaming club, Chess, New Parents, Photography and more!), onsite yoga and football and comprehensive relocation support, as well as many, many more…

Houdini Technical Artist responsibilities:

Develop procedural tools for asset creation that are production ready

Work to improve existing procedural tools

Locate pipeline issues and inefficiencies and implement solutions

Create documentation for Technical Art features and tools

Facilitate production needs by liaising between Art and Engine programming teams daily

Key requirements for this role in London:

Excellent knowledge of VEX and Python

Experience with

Houdini engine

Creating and maintaining SOP tools

Creating user-friendly tools for artists

1+ 3D DCC tool such as 3DS Max/Maya

Texture creation tools such as Substance Painter and Designer/Photoshop

Unreal Engine

Working on shipped console game titles in a Technical Artist role

Creating solutions in node-based editors

Creating blueprint solutions

Creating DOP simulations

Using profiling tools for optimisations

Creative coding frameworks

Excellent understanding of 3D maths for real-time graphics

Understanding of toolset building for art assets

Strong understanding of art optimisation techniques

Understanding of shaders such as Pixel and Vertex Shaders

Alternatively, apply online by attaching your CV below now.

Tags: Tech Art, Tech Artist, Technical Artist, Technical Art, Houdini Artist

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