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Graphics Programmer

oPab9fw3_crt:1573992203992

Splash Damage

Negotiable

London, United Kingdom

United Kingdom

Programming and Development

ASAP

17/11/2019

16/01/2020

Associate

Permanent | Full Time

No

Description
About Splash Damage

We founded Splash Damage with a mission to create lifelong friendships amongst our players and our staff by building the world's most engaging multiplayer experiences. We only team up with the world's leading partners and have worked with many of gaming's most beloved universes over the years.
Our studio culture is built around autonomy, friendliness, and constant learning, and we look after our talent with a comprehensive benefits package. The Sunday Times named Splash Damage the UK's 47th Best Company to Work For in 2018, and we've been awarded their Best Companies accreditation four years running. We also believe our teams create better work when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that.
We are currently working on numerous exciting titles for PC and consoles, including Gears 5, Gears Tactics, H alo: The Master Chief Collection and a few that haven't been announced yet. Come join us!

The Role
As a Graphics Programmer, you will be responsible for implementing and optimising rendering features for our games on PC and consoles (Xbox One and PS4). Reporting to the Lead Core Tech Programmer, you will work with Splash Damage's programming team on building and maintaining the rendering engine and contribute to the associated tools and pipelines. You will apply your knowledge of modern rendering techniques and ability to write and optimise shaders in order to implement cutting-edge graphics features and squeeze as much power out of the hardware as possible.

Required Skills:

  • Practical and demonstrable professional experience with graphics programming in a modern game engine, with at least 1 shipped game on a current-gen or next-gen console
  • Experienced and proficient in C++ and shader languages
  • Able to optimize and debug shader assembly code
  • Experience with multi-processor architectures
  • Strong Math skills
  • Ability to write clear, maintainable, portable code
  • Good verbal and written communication skills

Desired Skills:
  • Bachelor's Degree in Computer Science or Maths related field.
  • Knowledge of Unreal Engine 4 at the engine level
  • Experience with DirectX 12 and console proprietary API
  • Experience with compute shaders is a plus
  • Experience with multi-threaded rendering
  • Familiar with Data-Oriented Design
  • Knowledge of C#
  • Experience working in small focused teams
  • Knowledge of technical documentation and testing
Studio Culture
Splash Damage offers a fun, friendly and relaxed working environment. Everyone here shares a passion for video games and that shows in daily office life. We get together regularly for a wide range of social events, enjoying pub quizzes, cinema trips and gaming nights, competing in our plethora of sports and game groups, and letting our hair down at our legendary company parties, karaoke and our weekly Friday get together s for in-house drinks, games and more.

Find out more on our Studio page .



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