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Gameplay Programmer


Gunzilla Games


Frankfurt, Germany






Permanent | Full Time



Founded in 2020, Gunzilla Games is a fresh, independent developer working on its next-generation multiplayer shooter IP in three metropolitan locations: Frankfurt, Germany (HQ); Los Angeles, USA; and Kyiv, Ukraine. The company is helmed by Ex-Crytek board member, CSO Alexander Zoll, together with serial entrepreneur and CEO, Vlad Korolev. Gunzilla is built on the desire to innovate and push the limits of the industry.
Gunzilla's formidable team of talent come from a variety of industry-leading studios and publishers, including Ubisoft, Electronic Arts (EA), THQ and more. Oscar-nominated screenwriter, director and producer Neill Blomkamp joined Gunzilla as Chief Visionary Officer. In addition, the team features industry veterans like video game writer Olivier Henriot who helped shape the story of such notable games such as Assassin's Creed, The Division, Far Cry and many more, and Richard K. Morgan, the author of the Altered Carbon series, which has since been adapted into a popular Netflix show. Gunzilla's Chief Technology Officer Timur Davidenko led the development of CryEngine as Technical Director, and worked on Far Cry, Warface and Crysis. Art Director Jussi Keteli was involved in the iconic Gears of War series, Star Citizen and Hunt: Showdown.


• Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
• We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
• Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
• Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
• Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.


Gunzilla Games are looking for Gameplay programmer who will help develop and support various gameplay features (movement, shooting, etc.), gameplay entities (kill zones, rockets, bombs, etc.), and AI-related features (AI-specific weapons, behaviors, etc.). They will also collaborate with the game designers to create and implement game features from idea to delivery.


• As a Gameplay Programmer, you will:
• Design and develop the core gameplay features and systems
• Work closely with the artists and designers to iterate on the gameplay mechanics
• Contribute ideas and feedback to all aspects of the game
• Maintain and optimize the existing game systems
• Develop gameplay entities (kill zones, rockets, bombs, etc.)
• Work on AI behaviors and AI-related features development
• Create and extend documentation on gameplay features and systems
• Self-manage programming tasks and coordinate with the Production team


• Excellent C++ knowledge (2+ years professional experience required)
• Strong 3D math knowledge (vectors, matrices, transformations)
• Familiarity with Design patterns, Data-Oriented design, and SOLID principles
• Good understanding of:
• Network programming
• Multithreading and parallel programming
• OS internals (process/thread/memory management)
• How CPUs/GPUs work
• Self-motivated, strong work ethic, and able to work independently


• Flexible Working & Work from Home
• Health Insurance
• Revenue Based Bonuses
• German Courses
• 25 Annual Paid Vacation & Sick Days
• Public Transportation
• Relocation & Accommodation Support
• Office Perks & Gym Membership

Keep Calm and waka waka...