
Crafting the perfect CV for a game development role isn’t easy—especially in such a competitive and creatively demanding industry. Whether you're aiming for your first junior role or eyeing a senior position at a big-name studio, your CV needs to be sharp, clear, and tailored to the job you're applying for.
But before we dive into the do's and don'ts, let’s test your instincts with a quick quiz. There's no scoring system—just a reflection tool to see where your current CV approach stands.
Game dev is a creative field, but your CV doesn’t need to look like concept art. Instead, aim for clarity, consistency, and professionalism.
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Use one or two fonts max
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Stick to a neutral colour palette
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Use clear headers (Skills, Experience, Education, etc.)
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Save and send as a PDF
Unless you're applying for a graphic design role, avoid excessive visuals or quirky layouts—they can confuse Applicant Tracking Systems (ATS) or distract from the content.
Hiring managers often skim CVs in 30 seconds or less. Make sure your key skills are visible at the top or in a clear sidebar. Divide them into categories if it helps:
Languages: C++, C#, Python
Engines: Unity, Unreal Engine 5
Tools: Git, Jira, Blender
Specialties: AI systems, shaders, gameplay scripting
Tailor these to each job description. If the ad mentions networking code or level design, make sure those are front and centre.
If you're breaking into the industry, don’t panic if you lack studio experience. Use transferable skills:
“Created a level in Unity as part of a university capstone project, working in a 4-person agile team to design enemy AI and implement user testing feedback.”
That’s more compelling than “Worked at Tesco.” But if you do list unrelated jobs, contextualise them:
“Gained experience in fast-paced teamwork and communication under pressure.”
Whether it’s a solo game jam, a university team project, or a mod—treat it seriously.
For each project, briefly outline:
The goal of the game
Your role and specific contributions
The tech used
Any achievements (downloads, feedback, awards, etc.)
Don’t just say “Made a 2D platformer in Unity.” Say:
“Designed and implemented the character movement system in a 2D Unity platformer using C#, including jump physics, wall sliding, and camera follow logic.”
Your CV should contain clickable links to your:
Portfolio website or itch.io page
GitHub (if applicable)
Relevant social or dev logs (like Twitter/X or dev blogs)
Don’t make the recruiter dig around. Make your best work easy to find.
Your CV should ideally be one page, two at most. For juniors or mid-level candidates, one page is usually enough. Include:
Contact info
Summary / About Me
Skills
Experience (professional and/or projects)
Education
Links
Avoid fluff like “Hard worker” or “Team player” - show those traits through your work.
Check for typos. One spelling error can hurt your chances.
Use active verbs like “designed,” “implemented,” “collaborated.”
Don’t lie—you will get found out in interviews.
Tailor your CV to each role. Yes, it takes longer. Yes, it’s worth it.
Use bullet points, not walls of text.
A strong CV won’t guarantee a job—but a bad one might guarantee you don’t get an interview.
Use your CV to tell your story as a game dev, not just a list of tools you know. Show your impact, your growth, and your passion—professionally.
Want help with your CV?
If you’re struggling to tailor your CV or make your portfolio stand out, consider a review or second opinion. Sometimes, a fresh set of eyes is all it takes.
Keep Calm and waka waka...