Realityjam's Industry Access Program is designed to create a more direct route into games, combining 12 months of training with live production experience and a pathway into a paid graduate apprenticeship.
The games industry has a talent pipeline problem, not a shortage of talented people, but a shortage of genuine pathways for them to launch their careers and find work.
Realityjam’s Industry Access Program was built in response to that gap. We’re a game studio and development platform focused on expanding what’s possible for the next generation of creators, coders and artists. Not through rhetoric, but through practical, structured routes into real industry work.
The UK games industry is growing. The demand for skilled developers, technical artists and interactive storytellers has never been higher. And yet meaningful access remains frustratingly narrow, shaped by educational institutions that often fail to bridge the gap between learning and employment, and an industry culture that has historically been slow to open its doors to new voices.
We think that needs to change. And we’re trying to do something about it.
Realityjam’s Industry Access Program is designed around a simple idea: the best way to prepare for a career in games is to actually make them.
The program begins with our Scion Foundation Training (SFT), an intensive 12-month course developed in collaboration with Unity. It covers game development, 3D content creation and interactive storytelling, and from day one, participants are contributing to live, in-production MMO titles.
This isn’t a simulation of industry work. It’s the real thing.
Course cost: £395 per month over 12 months. Full and part scholarships are also available.
This year’s GDC State of the Industry Report found that women represent just 24% of the games workforce. That’s a figure worth sitting with.
To help shift that balance in a meaningful way, 40% of SFT places are reserved for women.
We’re not interested in tokenism, we’re interested in building a cohort that better reflects the breadth of people who love and play games, and in creating an environment where that diversity strengthens the work everyone produces.
40% of SFT places are reserved for women
Realityjam says the aim is to help build a more representative route into professional game development.
Completing the SFT isn’t the end, it’s the transition point. Graduates move into the Adeptus Apprenticeship Program (AAP), a 12-month paid graduate apprenticeship with a guaranteed role working four days per week on MMO titles.
Apprentices specialise in one of two tracks:
Work happens in teams of five, Guilds, who collaborate throughout the year to build a level within a live MMO game.
The program runs on Agile methodology, with success defined by the quality of what you produce rather than the hours you log. We think that’s a more honest way to measure contribution, and a better preparation for how the industry actually operates.
Compensation: £17,000 base wage (part-time, 4 days per week), plus holiday pay, pension and commission, with total earnings of up to £22,000 annually.
The Industry Access Program is demanding by design. The games industry moves fast, operates under pressure, and rewards people who can think independently and adapt quickly. We try to be upfront about that from the start.
The people who tend to thrive here share a few characteristics. They’re self-directed, comfortable working remotely and managing their own time without waiting to be told what to do next.
They’re committed, in the way that only comes from genuinely caring about the work and where it leads. They treat setbacks as information rather than verdicts, and they keep going.
And they bring a real passion for the medium, not just as consumers, but as people who want to contribute something meaningful to it.
Applications for our next cohort are open now, but places are limited, so don't wait to apply.
Keep Calm and waka waka...