Studio Gobo was founded as a boutique developer with the premise to GO Beyond Ordinary. So far they have been lucky enough to work with some amazing development teams, helping augment them with their own hugely talented Gobo team. Studio Gobo have trusted with responsibility for full development of headline features by their partners and are proud their partners can see and trust their total devotion to quality and excellence.
Recently Gobo has supported Avalanche Software, based in Salt Lake City USA, on Disney Infinity - a major toys-to-life game from Disney Interactive which launched in August 2013. Gobo were responsible for the Pirates of the Caribbean play set which was one of the three launch playsets for the platform and more recently the Guardians of the Galaxy.
What’s next for Studio Gobo?
The team are working on their next, announced confidential console title and YOU can join them!
Check out and apply for their jobs below – good luck with your applications!
Build advanced level and character rigs to handle locomotion and set piece events, layout and implement cinematic camera sequences for both action and storytelling purposes and make a significant and direct contribution to the creation of AAA characters and world animation
Maintain and develop build machines and management systems, be responsible for debugging and continuous development and maintenance of build system, build images and installers
Produce work that is at the highest level of quality and difficulty and use your wealth of knowledge in dealing with the technical issues around content creation for video games to resolve the most complex and broad reaching challenges in relationship to content construction, pipeline management and leading edge visuals.
Use your experience as Principle or Lead World/Environment Artist to make a significant direct contribution to the creation of AAA world art, level design and lighting, defining look and feel and communicating art style principles to the world team