British technology company, DeepMind, is at the forefront of artificial intelligence research and its application for positive impact, and is on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be taught how.
Games have always been at the heart of DeepMind’s groundbreaking research, providing an ideal platform for developing, testing and evaluating smarter, more flexible algorithms quickly and efficiently.
In 2015, the company published a paper in Nature about creating the first artificial agents to achieve human level performance across several Atari 2600 games, using deep reinforcement learning. In 2016, DeepMind went on to achieve one of AIs “grand challenges” - taking on and winning 4-1 against the legendary Mr Lee Sedol 9 Dan Professional, winner of 18 world titles and widely considered to be the greatest Go player of the past decade. Recently, DeepMind announced that it is working with Blizzard Entertainment to open up StarCraft II to AI and machine learning researchers around the world, and in December, the company went on to open-source its flagship research platform, DeepMind Lab - a fully 3D game-like platform tailored for agent-based AI research.
Find out more about the role games play in DeepMind’s AI research at an event aimed exclusively at Software Engineers in the gaming and entertainment space. The event, hosted in collaboration with Burns Sheehan, will be led by Stig Petersen, Software Engineer at DeepMind, together with further speakers.
The event will be held at DeepMind’s Kings Cross office space on the 6th February. For further information and to register your interest, click here.