Lead Animator & UX/UI Designer Needed
Roll7 are preparing to embark on their most ambitious and exciting project yet. After the smash hit successes of their 2D titles (OlliOlli, OlliOlli2 and Not A Hero), this new IP is a 3D, high-octane sports / action title and promises to become yet another exciting member of the Roll7 game family.
Do you want to join Roll7 working on their new project? Let’s take a look at the jobs available:
- Work alongside Creative Director and Lead Artist to develop a stylized motion for the title.
- Rapidly prototype moves and mechanics by producing motion and animation tests.
- Create dynamic and compelling character animation depicting actions and behaviors required for a high-octane sports/action title.
UX / UI Designer
- Lead on the design, testing and implementation of game menus, HUD and in-game 2D design.
- Develop UX strategy & deliverables at speed such as personas, scenarios, concept sketches, storyboards, detailed visual mock-ups, design specifications, style guides & interactive prototypes.
- Translate the game requirements into simple, elegant, beautiful, cutting edge & useful designs
What do we know about Roll7 so far?
- Successful indie game studio
- OlliOlli2 (2015): Finger-flippin’ mayhem in this follow up to cult smash OlliOlli. Welcome to Olliwood is out now on PlayStation 4, PlayStation Vita and PC.
- Not A Hero (2015): Pixelated, 2D Cover-Based shooter PS4 and PC.
- OlliOlli (2014): Skateboarding game mixing addictive one-life gameplay with over 120 tricks and grinds across 50 deviously crafted levels, 250 Challenges, Spots Mode and Daily Grind. Available on PC, Vita, PS3, PS4
- OlliOlli -BAFTA for Sport (March 2015)
- Not A Hero - Destructoid: Best of PAX East (April 2014)
- OlliOlli - GameSpot: Game of the Month (January 2014)
- Remote Working
- Able to bring together talent from across the UK, especially those that also want to enjoy the benefits of remote work.
- Downtime and team morale is dealt with in part by playing online games like Helldivers and Rocket League at lunch, and a longer session on a Friday with beers. When we do meet and go for lunch or drinks in Central London, it is more of an occasion and doesn’t just seem like ‘organised fun’ (source Simon Bennett Director: http://www.develop-online.net/opinions/from-deptford-to-the-cloud-why-roll7-shifted-to-remote-working/0217312)
What are you waiting for? Apply to join Roll7 today! https://www.gamesjobsdirect.com/browse-jobs/roll7