Article courtesy of DS Fishlabs Dev Blog March 31st 2016.
In Galaxy on Fire 3 - Manticore, you take over the role of a factionless gun-for-hire eking out a living on the outskirts of known space. As such, you are constantly on the lookout for lucrative contracts that have you go after whatever criminals have the highest bounties on their heads. But where do you stay in between those missions? Whom do you get your orders from? And what is the base from which you carry out your undertakings? If you have already asked yourself these or similar questions, you better keep on reading now. Cause in the following we will introduce you to the Manticore – the rusty but trusty carrier of the Terran Space Fleet that serves as the main hub of your operations in the next GOF game.
This concept artwork of the Manticore's hangar is stripped bare of all overlays and HUD elements as well as the most important part of the hangar: your space ships!
The Manticore first appeared in the GOF universe in last year’s Apple TV exclusive Manticore RISING. Back then, it still went by the name of Hades and belonged to the fleet of the private mercenary company Nova Defense Services. But when the latter turned their backs on the Hades’ crew in times of dire need, the commander on duty, Bryce Vantok, broke away from his employers. When he realized that his contractors would rather let him die then send expensive reinforcements, he crossed his name off their pay roll and formed his own band of hard-hitting guns-for-hire. As a tribute to their former comrade Hayley Snocom, who got split from the group due to Nova Defense Services’ betrayal, the crew rechristened their mothership after Hayley’s call sign – Manticore.
Ever wondered what a fighter pilot's quarters on a capital ship look like? Well, here's an early sketch of your private space in GOF3 - Manticore.
When you first take up quarters on said ship, however, you are not yet a member of Bryce’s entourage. You start as a freelancer, but the more you work hand in hand with the crew of the Manticore, the stronger you bond with them. And together you take on all kinds of contracts from more or less shady clients. If you are lucky, a wealthy trader hires you to look after a convoy transporting valuable goods. If you are not-so-lucky, you might be given the trite objective of clearing the air corridor of a well-frequented space station from floating debris. But one way or another, you will get paid for your efforts. And that is what counts, right?
The 3D model of the Manticore was designed along the lines of the concept artwork shown above. GOF veterans might realize some similarities to the Terran carrier on the Supernova keyvisual.
Besides the “ops”, where you find contracts such as the ones described above, there are numerous other places inside the Manticore you can visit. One such place is the hangar, where you park, equip and level-up the differing space ships you own. And another such place is your quarters. There, you can not only keep an eye on your achievements, but also reach out to the friends you have added to your network. And then there is the star map, of course! It is designed similarly to the one in GOF2 – just much, much cooler! But we will talk about this in detail at a later point. For now, we hope you enjoyed this little introduction of the Manticore as the “player hub” in the next GOF game. As always, we are looking forward to read your feedback and answer your questions in the comments. So make your keyboards burn and come back to this very place in two weeks when the next dev blog is due.