Lead UI Artist (239)

Job Type:
Permanent
Areas of Expertise:
Art and Animation, Games and Level Design
Region:
UK
Area:
West Midlands
City:
Leamington Spa
Posted:
30-Nov-18
Company:
Reflections, A Ubisoft Studio
Job Ref:
Lead UI Artist (239)


Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Job Purpose

Lead, mobilise and develop an art team within a collaborative multi-discipline environment; working with Production, define and track the schedule for the team, manage and mentor team members, and be a key-player in the artistic style of the project.

 

Direct Reports

Members of the UI Art team including Junior, Intermediate and Senior Artists

 

Responsibilities

- Develop performance and expertise within their team while furthering their own knowledge and expertise;

- Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;

- Be the main contact for a collaborating studio or outsource partner regarding the UI;

- Review and deliver work in accordance with the project's artistic direction and deadlines;

- Identify and set up best practices, work-flows and pipelines;

- Report to the Production on the progress of work and any issues or risks relating to the project;

- Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager;

- Find relevant solutions to problems encountered in their work;

- Rapidly integrate strategic changes in Direction into their team's work;

- Make suggestions that are in-line with the game's marketing positioning;

- Keep open channels of communication across their team / collaborating studio / outsource partner;

- Produce schedules alongside the member of Production with respect of constraints;

- Act as a hiring manager to recruit highly skilled talents for their team and the studio;

- Manage the on-boarding process for new starters in their team;

- Regularly update their team and Production (including the use of 'scrums');

- Manage individual team members' performance and progress;

- Conduct appropriate ad-hoc tasks as and when required.

Qualifications
Qualifications

Skills and Knowledge

- Excellent interpersonal and communication skills

- Excellent Graphic Design skills (e.g. Design, layout and typography)

- Awareness of current trends in visual communication is essential

- Good understanding of Motion Graphics

- Familiarity with data management software (such as Perforce) is desirable

- Excellent working knowledge of industry standard 2D graphics applications (e.g. Photoshop, Illustrator, Flash, After Effects etc.)

- Knowledge of the video game industry and awareness of typical video game development processes is desirable

- Exposure to industry game engines, design toolsets and production pipelines is desirable

Relevant Experience

- Previous management experience / team leadership and mentoring is desirable

- Previous experience of working in the games industry or studio an advantage but not essential

- Bachelor's degree in Graphics Design, Art or other relevant training

- Experience with 3D applications (e.g. Maya, 3DS Max etc.) is advantageous

- Proficiency in scripting (e.g. ActionScript, Python etc.) is advantageous

Additional Information

Contact Details:
Reflections, A Ubisoft Studio
Tel: .
Contact: Adam Knight
Email:

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