Senior Character Rigger (f-m)

Job Type:
Areas of Expertise:
Art and Animation
Mainland Europe
Staramba SE
Job Ref:

About us
Staramba SE is going beyond borders in the world of Virtual Reality. Our approach in revolutionizing social networking for celebrities and fans, is what we call STARAMBA.spaces. Our impressive, extensive database with thousands of digital avatars of celebrities, athletes and TV entertainment is the foundation for the next big thing in VR.

STARAMBA.spaces is a social VR platform poised to revolutionize the way stars and brands communicate with their fans.
STARAMBA.spaces opens up a whole new world of possibilities to enhance the exchange between fans and their celebrity of choice, whether it be in Sports, Music or in the retail industry.


Staramba SE goes beyond the boundaries of virtual reality. Our goal is to revolutionize VR experiences by providing users with their own worlds that they can create and share with others.
We have linked these worlds with a digital real estate market, complex business cycles and our extensive database of thousands of digital celebrity avatars, athletes and TV entertainment to create the next step in virtual reality: STARAMBA. Spaces.

We are looking for an ambitious and experienced Senior Character Rigger (f/m) to assess the work being done on rigs by other riggers and to give relevant and accurate feedback. You work on a new kind of virtual reality experience with us. In this job, the overall goal is helping to realize the project's creative vision. You will be working closely with riggers, designers and animators within the animation department.

Your tasks


- Develop realistic skeletal rigs for a variety of humanoids, creatures and props used in realtime engines
- Create tools with Python and MEL scripts to generate rigs in a procedural manner
- Implements animation control rigging systems for complex realistic characters and props using Maya
- Collaborate with Design, Engineering in the development of in-game animation systems
- Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behavior
- Interact closely with animators and other TDs to maintain and improve our animation tools
- Provide desk side support for Artists, Animators and Designers



- 3+ years of production experience in rigging and at least one shipped title or equivalent project work
- Strong knowledge of Maya character rigging (full body/facial)
- Character skinning and physics simulation setup (Cloth/Hair)
- Experience working with game engine animation systems.
- A solid understanding of Unreal 4 including Blueprint, component and general game design experience is preferred.
- Experience with motion capture pipelines
- Experienced in writing Python, and understand how workflows can be optimised with scripts or automation
- Knowledge of MayaApi, PyQt, Pyside a plus
- Familiar with version control software
- Self-motivation with a strong work ethic, flexibility and ability to work in a team
- Fluent in English
- EU citizenship or a valid working permit for Germany


What we offer:

- An attractive remuneration with development prospects in an international company
- A self dependent activity and challenge in a varied work environment
- Lots of space for participation and realization of own ideas
- Opportunity for training in new technology fields and topics
- A highly motivated team with a flat hierarchy and fast decisions
- Flexible working hours and free drinks
Ready for the next level? Email your application to saying why you would be the perfect fit, salary expectations and earliest start date.

Please send your CV, cover letter and portfolio if required to

Contact Details:
Staramba SE
Tel: +49 (0) 30403680140
Contact: Andreas Ittmann

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