Rigging and skinning of characters and props.
Develop and maintain pipelines, tools, and processes.
Research and development. Troubleshoot technical issues in Maya and game engine, keeping details records/documentation of tool creation.
MEL/Python scripting in Maya.
Seek to constantly raise the quality bar, develop solutions, and work with the Animation and Art
Departments to streamline processes.
Qualifications / Skills
2+ years’ game industry experience working on the technical side of Animation and Art in games.
Experience in Maya scripting (MEL/Python.)
Extensive rigging experience using Maya.
A keen eye for proper skin deformation.
Experience working with both keyframe animation and motion capture data.
A proactive, positive attitude.
Experience on one shipped title at teast