Technical Artist (169)

Job Type:
Permanent
Areas of Expertise:
Art and Animation
Region:
UK
Area:
West Midlands
City:
Leamington Spa
Posted:
10-Sep-18
Company:
Reflections, A Ubisoft Studio
Job Ref:
Technical Artist (169)


Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.  The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Develop, document and support the game art pipelines and techniques used by the production teams on the project.

Responsibilities

- Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers; 

- Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;

- Provide documentation of art processes and assist in defining the art pipeline within the assigned project; 

- Streamline modelling, texturing and visual effects to meet the needs of the project; 

- Optimise content for memory and performance gains; 

- Understand best practices, pipelines and workflows; 

- Assist the technical art director in the creation of documentation;

- Provide feedback and advice to team members;

- Improve the pipelines and skills needed for the production art team;

- Document and train artists in approved 2D and 3D techniques and methods; 

- Maintain a balance between day to day work and improving workflows;

- Be involved in the development and rendering of artwork, modelling, animation and texturing when required; 

- Support the Technical Art Director with any ad hoc tasks and duties. 

Qualifications
Skills and Knowledge

- Strong interpersonal and communication skills;

- Proactive and results orientated;

- Willingness to share knowledge openly;

- Working knowledge of standard office software such as Word, Excel, OneNote etc.;

- Knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;

- Understanding of platform strengths and limitations; 

- Knowledge of art asset pipelines; 

- Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.; 

- Strong time management and prioritisation skills; 

- Technical proficiency in areas of 2D and 3D art;

- Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

- Significant working experience as a Technical Artist or other relevant experience; 

- Bachelor's degree in art, design, technical discipline or other relevant training; 

- Experience in the video game industry is essential.

Additional Information
Salary: Competitive + Relocation Location: Leamington Spa, U.K

Contact Details:
Reflections, A Ubisoft Studio
Tel: .
Contact: Adam Knight
Email:

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