Lead Environment Artist (207)

Job Type:
Areas of Expertise:
Art and Animation
North East UK
Newcastle upon Tyne
Reflections, A Ubisoft Studio
Job Ref:
Lead Environment Artist (207)

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.  The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Job Purpose

Lead an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

Reports To

Producer or Associate Producer as appropriate

Direct Reports

Junior, Intermediate, Senior, Expert Artists of an appropriate speciality. 


- Develop performance and expertise within their team while furthering their own knowledge and expertise;

- Prioritise, plan and organise their own work and their teams work in conjunction with the Producer;

- Be the main contact for a collaborating studio or outsource partner;

- Review and deliver work in accordance with the project's artistic direction;

- Identify and set up best practices;

- Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;

- Find relevant solutions to problems encountered in their work;

- Rapidly integrate strategic changes given by the producer into their team;

- Make suggestions that are in line with the game's marketing positioning;

- Participate and be an active contributor of the Art Board, a studio level initiative where all Art Leads discuss the requests and needs of their artists at a high level;

- Keep open channels of communication across their team/collaborating studio/ outsource partner;

- Produce schedules alongside the Producer in respect of constraints;

- Identify risks within the schedule and suggest changes;

- Delegate and assign work to team members using JIRA or other tracking tools used on the project;

- Act as a hiring manager to recruit highly skilled talents for their team and the studio;

- Hold regular team updates ('scrums') and update Producer/Associate Producer;

- Manage individual team member's performance and progress;

- Conduct any ad-hoc tasks when required.

Skills and Knowledge

- Good knowledge of modeling techniques to create graphic assets expected on the project;

- Good knowledge of texture mapping and material;

- Good knowledge of streaming and LOD systems linked to the engine.

- Strong interpersonal and communication skills;

- Strong leadership, team and people management skills;

Relevant Experience

- 5 years' minimum experience in Art or any other relevant experience;

- Shipped at least 2 games, with at least 1 game being AAA on a next generation console;

- Bachelor's degree in any art based subject or any other relevant training.

Additional Information
Salary: Competitive + Relocation Location: Newcastle upon Tyne, UK

Contact Details:
Reflections, A Ubisoft Studio
Tel: .
Contact: Adam Knight

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