As Game Engine Programmer you will join a team of motivated programmers to contribute to new epic content for World of Tanks, the PC MMO title played by millions.
In your new role you will:
•Improve and extend while also creating new tools for content creation
•Develop new, well documented, features and mechanics within the engine
•Analyze and optimize client performance and memory usage
•Keep the game in a stable state
•You have experience with game engine programming
•You are proficient in C++ & shader languages
•You are experienced in profiling & optimization
•You write clear, maintainable, portable code in a large codebase
•You are comfortable working closely with designers and artists
•Ideally you gathered experience working with a 3D art production pipeline
•A fun and stable working environment within an agile and dynamic studio
•A culture of empowerment driven by a can-do attitude
•A competitive salary (€ 32.000 - € 50.000), multiple benefits and support with moving to Graz
•Living in one of the Top #5 cities with highest life quality in Europe, a jump away from the Alps and the Mediterranean Sea
Based in Graz, Austria, Bongfish was founded in 2006 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay.
Our games, including the acclaimed Stoked series of snowboarding titles and unique racing/shooter hybrid Calibre 10 series,
have won millions of fans around the globe. We bring a high-tech approach to game development
and have more than 10 years of experience working with some of
the top game publishers in the industry on console, mobile and PC platforms.
Recently we announced a partnership with Wargaming to work on the future of World of Tanks
and also acquired the Smurfs Village franchise for mobile devices. The studio has grown to 75 people
and is proud of balancing innovation and execution.