Senior Level Designer (211)

Job Type:
Areas of Expertise:
Games and Level Design
West Midlands
Leamington Spa
Reflections, A Ubisoft Studio
Job Ref:

Job Description
Job Purpose
The Level Designer will work within a multidisciplinary team, create game levels and/or implement gameplay situations based on the creative vision, while acting as a reference for team members on the project.


- Prototype and design the game environment, establish the layout and suggest ways to use interactive and static means to create engaging levels for the player;

- Participate in the creation and tuning of the level according to the design and creative vision of the project; 

- Contribute to the design, testing and development of new features or tools;

- Understand and apply guidelines within the game to support specific gameplay rules or playstyles;

- Ensure that the flow, timing, pace of the level and the distribution of the gameplay elements, add variety and are in line with the level's place within the game;

- Understand and apply appropriate difficulty, pacing and flow within levels, and leverage emotional reactions from players;

- Anticipate and be a proactive problem solver;

- Contribute to the definition of the quality benchmarks and best practices in accordance with the project's creative vision;

- Create improved document frameworks or templates for the level design team and update any relevant documentation as part of the design process;

- Produce planning schedules that prioritise responsibilities with accurate time estimations;

- Understand and apply data analysis as part of the teams design process;

- Participate in the playtest process by observing and analysing player actions to generate feedback that contributes to the iterative design process;

- Work in collaboration with a dedicated level artist, members of the narrative group and the Technical Level Design team;

- Communicate and collaborate with key stakeholders to confirm task direction and consistency of work for the team;

- Assist the lead level designer with regular reviews of level design content, providing feedback in line with the creative vision best practices and with any ad hoc tasks or duties;

- Collaborate with quality control teams as part of the debugging process by sharing relevant information, coordinating issue responsibility and resolving any reported issues;

Qualifications Additional Information
Skills and Knowledge

- Has shipped at least one first or third Person AAA console title as a senior level designer

- Experience in Open World creation 

- Experience in Collaboration 

- Excellent interpersonal and communication skills;

- Strong knowledge of scripting languages (such as python, LUA etc.);

- Strong knowledge of 2D and 3D design tools (such as Sketchup, Maya, 3DSMax, Photoshop etc.);

- Strong knowledge of level editors.

- Good knowledge of Microsoft office suite software (such as Word, Excel, Powerpoint, Visio etc.);

- Familiarity with data management software (such as Perforce etc.);

Contact Details:
Reflections, A Ubisoft Studio
Tel: .
Contact: Adam Knight

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