Design Director - AAA XB1 PS4 VR game - world famous film & comic IP

Job Type:
Permanent
Areas of Expertise:
Games and Level Design, Senior Management
Region:
UK
Area:
South East UK
City:
London
Posted:
20-May-18
Company:
Conkerberry Pty Ltd
Job Ref:
UK016

Multi-award winning videogame developer of world famous game titles
AAA console tiles for Xbox1, PS4, PC & VR titles
Cutting edge technology with full motion capture and audio studio capabilities
Join a team of 140 talented people
Visa sponsorship & relocation, initial accommodation, help finding rental & schools etc

Benefits too numerous to list but include
• Private family medical care &dental
• Contributory pension scheme
• Annual bonus scheme
• Long-service holiday reward
• Quarterly salary adjustment reviews
• Childcare Vouchers Scheme
• National Rail Season Ticket Travel Loan

DESIGN DIRECTOR
Reporting to the Creative Director
Vision holder for the design and development of game universe, story and experience, and all types of gameplay mechanics.
Approvals of final content
Creative leader to the team.
Collaborate with leads and executives to improve the design by hiring, growing internal talent, improving workflow, and solving problems.
Communication wtih internal and external stakeholder

Key Responsibilities
• Work closely with Creative Director and Design Director to generate the vision for the game
• Lead the design of the game in the creation of iconic and high-quality experience. Drive all aspects of the creation of design, planning, review, scripting, problem solving, and delivery.
• Create high quality design by taking creative risks, embracing bold designs, and infusing every level with unique traits and characteristics.
• Be a point of contact for any day-to-day game design queries and any design or feature meetings that may come up
• Work very closely with the Creative Director and Art Team to ensure that all designs service both gameplay and art work.
• Collaborate with the Production team and Leads to define and drive the design to the highest quality possible.
• Ensure that all design development supports the core design guides as envisioned by the Creative and Art Director.
• Work closely with the production team to create schedules for the level development and any outsourcing groups.
• Take creative risks, take on new challenges, be direct and open towards managing the team, and work hard.
• Inspire, motivate, manage, and mentor other designers and be willing to be as hands on as is required.
• Embrace a cycle of “prototyping, iteration and polish” in all areas.
• Work closely with other team members to create and troubleshoot construction pipelines as needed.
• Collaborate with Marketing and PR team to be a public spokesperson for design, and create and deliver high quality assets in support of the game as necessary.
• Be a role model for all team members by underscoring and emphasizing project and company goals, providing feedback on performance, and mentoring and training designers in aesthetic, design, and production skills.
• Contribute innovative, original, and unique ideas toward all aspects of the game’s production and development.
• Creates a positive, forward-focused environment that identifies and prioritizes issues for solution.
• Coordinates and liaises with all necessary departments and divisions to facilitate execution of projects and materials in a professional and client-centric manner. This includes keeping Producer and other Leads apprised of products status.
• Creates a positive, forward-focused environment that identifies and prioritizes issues for solution.

Technical Requirements
• Proven track record as a Game Director / Design Director on at least 2 successfully-published game titles, participating in development from concept to publishing stage.
• 10+ years game design experience required shipping AAA titles.
• Experience working in fast-moving development environments.
Skill Requirements
• Expertise with setting the design vision. Strong presentation and writing skills geared towards building design documentation.
• Passion for personally creating high-quality design, and a willingness to wear different “hats” as necessary to ensure the best possible game development.
• Excellent communication and general written skills.
• Strong passion for gaming is a must.
• Ability to communicate, present, and sell to all game development functions including the development team, publisher, and press.


For more information please contact me anytime

Bronwynn Lusted
Conkerberry Recruitment for Games
Sydney
Australia
bronwynnATconkerberryDOTcomDOTau
+61 427 690 971

Contact Details:
Conkerberry Pty Ltd
Tel: +61 2 9267 5714
Contact: Bronwynn Lusted
Email:

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