Studio Gobo are looking for a proven AAA PC and console producer to join their Hove based team. The ideal candidate will be confident with large team development and executing on an external publisher's vision. As a producer at Studio Gobo you will be accountable for the timely delivery, budget and final quality of the game, working with the Game Director and Production Director. Role and Responsibilities: - Schedule & Planning: Work with feature and project leads to create, prioritise and maintain the projects schedule and product backlog. - Milestone planning: Run and co-ordinate sprint planning meetings, retrospectives, team & project meetings and external meetings. - Dependencies: Clearly identify any cross-team and cross-function dependencies and develop mitigation plans. - Risk Management: Identifying areas of risk as early as possible and create solutions to manage these before they impact the project. - Pipelines & Workflows: Work with subject matter experts to develop pipelines and workflows that minimise risk and allow for predictive planning. - Outsource: Manage outsource work in conjunction with the leads and subject matter experts. - Co-Dev : As a co-dev partner you will work with the lead studio or publisher on integrating their working practices and be aligned on what quality and success looks like. - People Management: Motivate your team daily and provide them with the support they need to carry out the goals and vision of the project. Provide mentorship to junior production team. - Dev QA Liaison: Work with the Dev QA Lead to ensure that the continuous QA strategy is working effectively across the team and that milestones are appropriately planned for. - Communication: Communicate to all key stakeholder's project progress and quality. Assist the Production Director with studio, biz dev and publisher communications. Experience and Qualifications: Required: - Must have developed a AAA game from concept to release on either console or PC in the producer role. - Solid understanding of game development and video game technologies, with experience in all phases of development. - Established communication, people, interview, presentation, organizational and documentation skills - Experience with agile development processes, specifically Scrum and Kanban. - Highly skilled in the use of Excel, Jira, Hansoft and other project management tools - Creative problem solver who can work within a team to produce AAA gaming products. - KPI and data driven. You use KPIs and analytics to help you plan and develop your products, communicate progress to stakeholders and demonstrate accountability to partners and publishers. Desirable: - Prince 2 or similar qualifications. - Experience working with external teams and publishers. - Experience working on Games as a Service and live ops. - A firm grasp of live game analytics. - A background in engineering, design or art would be beneficial. - Experience working on multiplayer and PVE games.