Character Artist

Job Type:
Areas of Expertise:
Art and Animation
South East UK
Frontier Developments Ltd
Job Ref:

We're looking for a talented Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photoreal to beautifully stylised, so populating our game worlds is always challenging and interesting. As a Character Artist in our exceptional and experienced team you will be building the cast for the next generation of Frontier games.

Please note that this is a full-time, onsite role at our studio in Cambridge, UK. We are not looking for applicants who wish to work from home, or on a freelance basis.
Key Accountabilities

- Create high-fidelity in-game characters using Maya, ZBrush, Photoshop and Substance

- Understand the character being created; their narrative, motivations and gameplay potential and weave that into your work

- Collaborate with fellow Character Artists to maintain the highest quality throughout development; on budget, on time and in the style.

Personal Qualities

- A good team player with a willingness to work collaboratively, willingly taking on feedback and guidance from the rest of the team

- Enthusiastic, proactive attitude

- Strong written and verbal communication skills.

- Excellent attention to detail

- Ability to work within an established art style.

Qualifications & Experience Essential

- Exceptional level of high-polygon character modelling in ZBrush or Mudbox (ZBrush preferred)

- Extensive knowledge of 3D packages such as Maya, 3ds Max (Maya preferred)

- Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling

- Excellent Photoshop and Substance Painter texturing skills, targeting physically based rendering

- Familiarity with the entire real-time character creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, setting up and exporting to game

- Awareness of the importance of mesh topology, to ensure that character models deform well when animated

- Experience with PBR and real-time engines

- Understanding of best working practices in terms of LOD creation and optimisation.


- An Art degree or relevant game art course is highly desirable

- Flair for interpreting concept art, turning character sketches into 3D models that accurately capture the spirit of the concept

- Adaptable attitude to working across a breadth of art styles, from high-detail realism to cartoon stylisation.

Contact Details:
Frontier Developments Ltd
Tel: +44(0) 1223 394300
Contact: The Recruitment Team

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