Team17 Games Label is busier than ever working on an array of successful and great new games IP. We are expanding rapidly - 2015, 2016 and 2017 have all been record years. We offer a friendly and challenging working environment and multitude of different game IP's across all platforms. We work with propriety and third party middleware and our collection of titles includes Worms, The Escapists, Overcooked, Yooka-Laylee and so much more!. With such a variety you will not be bored!! Team17's games studio is based in the middle of Yorkshire - the home of a hundred Heritage sites, music festivals, art galleries and theatres. Close to Leeds, the coast, and the famous national parks of the Yorkshire Dales and Yorkshire Moors. With 40% of Yorkshire covered in National Park, it is hardly a surprise to find out that in a recent USwitch.com survey, parts of Yorkshire were categorised as the 2nd best place in the country to live. In this role you will be responsible For:
-Defining the content, either visually, verbally or in written form of titles produced by Team17
-Producing or assisting in the production of that content ensuring as far as possible the high quality of that content
-Working proactively with the members of the team, the Production team and the Creative Director to ensure that the design-related goals of the Company are met in a timely manner
-Working alongside the Audio Engineer in the design of any audible aspects of a project.
-Working alongside the Usability Analyst and implementing feedback to ensure to highest possible quality experience
-Actively representing design interests in cross-discipline discussions and meetings both pro-actively and when requested to do so while encouraging a collaborative work ethic.
-Identifying and reporting all risks, progress and problems to your lead/producer.
-Understand the role of pacing, narrative, theme and mechanics in creating compelling gameplay experiences
-Use player feedback and design direction to hone the gameplay experience
The Key Skills we need are:
-The ability to communicate your vision to artists, programmers, producers, marketing staff and others involved in the development process. This may involve presenting ideas both verbally and on paper, for which writing and basic visual design and drawing skills are required.
-You must be comfortable working in third party game engines such as Unity and Unreal. Designers must have a working knowledge of C#, blueprint, or equivalent, in order to be able to prove ideas in prototype form at the pre-production stage of development.
In addition, you must demonstrate the following skills and characteristics:
-At least 2 years' experience in a design role within the gaming industry
-Keen interest in and knowledge of game studies
-Information design and user interface design skills
-Experience of developing gameplay mechanics
-Experience of designing and integrating puzzles into your levels
-Excellent written and oral communication skills.
-Outstanding attention to detail and proactive problem solver.
-Have a highly organised approach to working in a team and alone.
-Systematic and strategic thinking
-Imagination and creativity
-Be enthusiastic and quick to learn/apply new creative techniques and technology.
-Experience of rapid prototyping
-Good working knowledge of Microsoft Office, Adobe Photoshop, Unity and/or Unreal
-Experience of development using C# and/or blueprint OR equivalent
-Comfortable working in a 3D package (Maya, Max, Blender OR equivalent) in order to whitebox level layouts
-Highly competitive salary plus excellent benefits package