Junior Programmer (G198)

Job Type:
Areas of Expertise:
Programming and Development
West Midlands
Leamington Spa
Reflections, A Ubisoft Studio
Job Ref:

Job Description

Start your career with us!!   Ubisoft Reflections and Ubisoft Reflections are currently hiring a Junior Programmer to join the studio upon completion of their final year of a BSc or MSc this summer. This role would be a 12 month Fixed Term Contract, with the opportunity to become a permanent member of the Ubisoft team thereafter. 

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Job Purpose
Execute under supervision several programming tasks, such as supporting the development of the engine and pipeline features assigned by the Lead.

Reports To
Lead Programmer


- Use practical solutions to implement feature requests;

- Code incrementally and take care not to break existing features;

- Carry out regular functional check-ins, to progressively integrate development into the shared code base;

- Choose the appropriate data structures and algorithms for the task at hand;

- Test work after each stage to ensure stability;

- Demonstrate understanding of the basics of load and game feature testing and write test code;

- Include comments in the code and document implemented features;

- Test other connected features that could be impacted by the produced feature;

- Use a coding style that is efficient and easy to read;

- Debug own code and bugs of basic complexity in the rest of the engine.

- Test work after each stage to ensure stability;

- Ensure that code changes are fully tested (MP, all platforms, all game modes and middleware, where applicable);

- Test other connected features that could be impacted by the produced feature;

- Carry out all other related tasks;

- Supporting the Lead Programmer in any ad hoc tasks and duties.

Skills and Knowledge

- Knowledge of software programming, ideally in the video game industry or any other relevant experience;

- Basic knowledge of engine or middleware and associated pipeline;

- Passionate about playing and making games;

- Basic knowledge of debugging tools;

- Familiar with basic speed and memory considerations;

- Familiar with optimisation principles;

- Good analytical and synthesis skills;

- Ability to anticipate and resolve problems;

- Attention to detail;

- Flexibility in organizing work;

- Good interpersonal and communication skills;

- Ability to work as part of a team;

- Ability to adapt to change;

- Results driven;

- Ability to quickly learn to use new tools;

- Excellent communication skills in spoken and written English.

Relevant Experience

- Bachelor's degree in  computer science, computer engineering or equivalent relevant subject 2:1 or above.

Additional Information
Salary : Competitive + Relocation

Location : Newcastle upon Tyne, U.K

Opening date : 9th February 2018

Closing date for applications : 30th March 2018

Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.

Contact Details:
Reflections, A Ubisoft Studio
Tel: .
Contact: Adam Knight

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