About Splash Damage
Located in the London borough of Bromley, Splash Damage is all about crafting the world's most engaging multiplayer experiences. Our recent projects include our multiplayer shooter Dirty Bomb as well as Gears of War 4. We're growing our studio for exciting new projects on PC and console, and are looking for talented and passionate developer to help create them.
We look after our staff with a comprehensive package of perks and benefits, and have been awarded The Sunday Times's Best Companies accreditation three years running.
We believe our teams create better experiences when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that.
At Splash Damage, we create multiplayer combat games that champion team play and promote lifelong friendships. Members of the Core Tech programming team are responsible for implementing the core systems, pipelines and infrastructure that empower the development team and provide the solid framework for our new, unannounced title. We work closely with other disciplines to help them realise their ideas with a focus on delivering value in an iterative, agile environment.
As a Graphics Programmer you will work within cross-functional teams to deliver features on-time and to a high level of quality. You use your experience with advanced rendering techniques to solve technically challenging problems, driven by requirements for key game features and systems. You are comfortable exploring, investigating and implementing cutting-edge graphics techniques and solving difficult problems both autonomously and within a team. You work effectively in close collaboration with other disciplines, especially design and art, to gather requirements and collectively develop solutions.
To help demonstrate your suitability for this role, we welcome the showcase of portfolio work, such as code samples, whitepaper implementations, etc. Given the right skillset, this role may also be suitable for a candidate working remotely.
You excel at:
- Working with members of multiple disciplines to own and iteratively develop key, graphics-related game features.
- Working effectively in open and collaborative environments.
- Employing a can-do attitude and an analytical mindset to solve difficult problems as part of an agile, fast-moving and highly-focused team.
- Breaking down your work into measurable and achievable tasks.
- Writing clear, maintainable and portable code.
- Communicating ideas, intent and constraints to both technical and non-technical team members.
- Maintaining and optimising the graphical performance of the game.
- Strong practical knowledge of C++, with relevant professional experience.
- Strong maths background, particularly in 3D geometry.
- Demonstrable knowledge of both the theory and implementation of Physically Based Rendering.
- Experience profiling and optimising code for optimal CPU, GPU, memory and bandwidth usage, as well as using GPU profilers to identify optimisation opportunities.
- The ability to communicate effectively with technical and non-technical team members.
- Excellent time management skills and the ability to self-organise.
- The people skills to work collaboratively within a team.
Even better if you have:
- Strong practical knowledge of HLSL/Visual Shader and Compute Shader programming.
- Strong practical knowledge of DirectX11/12 development.
- Professional game development experience, ideally throughout the entire lifecycle of a game.
- Professional Unreal Engine 4 development experience.
- Experience developing for Xbox One and/or PS4.