Technical Character Artist/ Technical Animator

Job Type:
Permanent
Areas of Expertise:
Art and Animation
Region:
Mainland Europe
Area:
France
City:
Lyon
Posted:
09-Oct-18
Company:
Arkane Studios
Job Ref:
1647

Technical Character Artist/ Technical Animator

Division: Arkane Studios - France | Department: Art | Location: Lyon , FR

Arkane Studios, Lyon FRANCE is looking for a Technical Character Artist/Animator to join our Animation and Character Art teams, and work on an unannounced AAA title in development for PC and consoles.

Responsibilities

Under the Producer responsibility and in close collaboration with the Technical Director, the technical character artist/Animator will work with the animators and the character modelers to define, create and maintain the characters production and animation workflow
- Create and maintain an efficient animation and character production pipeline to support the Art and Design intentions, and to increase the productivity of the animation and modelers team
Collaborate with animators to design motion controls
Script tools for the animation team
Work with the modelers to create models that meet technical needs
Develop new techniques and processes to solve character production challenges

- Design, create, test and maintain character rigs/setups
Develop and maintain character motion and deformation systems
Support and improve the integration of animation assets from Maya to game engine

- Handle the most technical tasks related to characters set up and implementation:
Rig and skin a variety of character assets, (heads and bodies), garments and gear
Characters physics simulation setup and implementation (ex: cloth, ragdoll)
Any other technical tasks like  gore parts, attachments, etc

Requirements

At least 2 years of experience in the game industry
Experience in developing tools using Maya API and/or MEL to improve the productivity of the process of character animation
Proficiency in MEL and/or Python and/or Maya API and/or C++
Ability to provide feedback to modeling team on mesh topology to meet rigging deformation requirements
Ability to design efficient production pipelines and write tools to streamline the rigging and animation process

Desired Skills

User oriented
Good interpersonal and communication skills
Self-Organization skills
Coaching skills
Problem solving skills
Writing skills (technical documents)
Anatomical knowledge is a plus
Animation skills is a plus
Experience in setting up cloth/hair/dynamics simulation rigs is a plus

How to Apply

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Contact Details:
Arkane Studios
Tel: -
Contact: Recruitment Team
Email:

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