Weapon Artist (Unannounced Project)

Job Type:
Permanent
Areas of Expertise:
Art and Animation, Business Operations
Region:
UK
Area:
South East UK
City:
Bromley
Posted:
15-Jan-18
Company:
Splash Damage
Job Ref:
657685


ABOUT SPLASH DAMAGE


Located in the London borough of Bromley, Splash Damage is all about crafting the world's most engaging multiplayer experiences. Our recent projects include our multiplayer shooter Dirty Bomb as well as Gears of War 4. We're growing our studio for exciting new projects on PC and console, and are looking for talented and passionate developer to help create them.


We look after our staff with a comprehensive package of perks and benefits, and have been awarded The Sunday Times's Best Companies accreditation three years running.


We believe our teams create better experiences when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that.


THE ROLE


As Splash Damage Weapon Artist, you do not only have an odd affinity for weapons, but love creating anything hard surface; guns, props, gadgets & deployables are your thing!


Additionally, you possess in-depth knowledge for how mechanical things work and care deeply about the functionality. You have meticulous attention to detail and can build stunning weaponry based both on real-world reference materials than stylised custom designed assets.


As Weapon Artist, you will work closely with the Art Leads, concept, animation and tech-art teams and will be responsible for creating, establishing and maintaining a high-quality library of weapons and attachments for our project.


Does this sound like? If so, you might just be a great fit for our Weapon Artist role on our new unannounced project!


RESPONSIBILITIES


Create believable and inspiring hard surface assets such as weapons, gadgets, deployables & more.


Work with Art Leads and Art Director to ensure that designs fit within the style, look and feel of the world/universe.


Collaborate with the Design Team to maintain gameplay requirements and Tech art to maintain performance requirements.


Maintain quality, efficiency and consistency across your work. Adhere to schedule and meet deadlines.


YOU HAVE:


- A passion for games and enthusiasm for playing games.


- Ability to create high quality, game-ready, efficient, weapons.


- Strong modelling and texturing skills.


EVEN BETTER IF YOU HAVE:


- Strong grasp of real world weapon (and vehicle) functionality and design.


- At least 2 years professional video game development experience.


- Great knowledge of 3D packages and texturing packages.


Contact Details:
Splash Damage
Tel: -
Contact: -
Email:

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