Lead Character Artist (Unannounced Project)

Job Type:
Areas of Expertise:
Art and Animation, Business Operations
South East UK
Splash Damage
Job Ref:

About Splash Damage

Located in the London borough of Bromley, Splash Damage is all about crafting the world's most engaging multiplayer experiences. Our recent projects include our multiplayer shooter Dirty Bomb as well as Gears of War 4. We're growing our studio for exciting new projects on PC and console, and are looking for talented and passionate developer to help create them.

We look after our staff with a comprehensive package of perks and benefits, and have been awarded The Sunday Times's Best Companies accreditation three years running.

We believe our teams create better experiences when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that.

The Role

We're kicking off an exciting new project here at Splash Damage and so we're looking for a Lead Character Artist to join the leadership team to define the look and feel of our heroes and villains.

As Lead Character Artist, you will work closely with the Art Director and Creative Director and be responsible for creating, establishing and maintaining high quality characters for our project.


- Collaborate with Art and Design Directors to create technically sound, engaging and memorable characters

- Drive the visual quality in conjunction with other Lead Artists

- Ensuring character assets meet specifications provided by all relevant departments

- Able to accurately follow common goals putting the team first, whilst self-motivated and demonstrating initiative.

- Motivate & inspire the art team ensuring they keep the artistic style & mood consistent with our defined visual style

- Manage the art team including holding regular 121s, setting objectives, looking after the team's welfare and providing mentoring

- Maintain quality level, efficiency and consistency across the character team

Essential Skills and Experience

- Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush and Photoshop

- Strong 3D modelling (both organic and hard surface) and texturing skills

- Strong knowledge and understanding of human anatomy and mechanics

- Strong knowledge of mechanical construction and functionality (gear and weapons)

- Experience of character pipelines and efficient memory management of UVs, textures and vertices

- Highly experienced working with multiple texturing workflows for current (PBR) and previous generations, capable of creating well defined and readable realistic materials.

- Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting

- Understanding of character preparation from modelling, rigging and skinning for animation

- A keen motive to be proactive and efficient in work methods whilst maintaining high standards

- A great team player, able to communicate, learn from and teach others in a respectable manner.

- Excellent communication and collaborative problem solving skills

- Management of an experienced character art team

Desirable Skills and Experience

- 5 years+ experience in developing character models and textures

- Minimum 3 shipped titles where credited as character artist

- Knowledge of real-time shaders

- Strong traditional art foundations including but not limited to Sculpture, Conceptual design and illustration including lighting or colour keys

- Knowledge of rigging and skinning principles

- Keen interest in games and game design beyond art.

- Experience working within Unreal engine 3+

- Knowledge of Substance Painter and Marvelous Designer a plus


Contact Details:
Splash Damage
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