Audio Designer (Gears of War Franchise)

Job Type:
Areas of Expertise:
Audio and Sound, Games and Level Design
South East UK
Splash Damage
Job Ref:

About Splash Damage

Located in the London borough of Bromley, Splash Damage is all about crafting the world's most engaging multiplayer experiences. Our recent projects include our multiplayer shooter Dirty Bomb as well as Gears of War 4. We're growing our studio for exciting new projects on PC and console, and are looking for a talented and passionate developer to help create them.

We look after our staff with a comprehensive package of perks and benefits and have been awarded The Sunday Times's Best Companies accreditation three years running.

We believe our teams create better experiences when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that.

The Role

As an Audio Designer at Splash Damage, you will be responsible for the recording, design and implementation of Sound Effects and Dialogue in our games. Join our awesome audio team and help us make some amazing sounding games.

Required Skills

- You must have Industry experience as an Audio Designer along with 1+ complete cycle of a shipped AAA title

- Have in-depth knowledge and experience with many types of microphones and recorders

- Be able to take an active role in field recording sessions, managing multiple mics and recorders

- Have thorough experience working with dialogue including editing, planning and processing

- Have experience with audio middleware such as Wwise

- Be familiar with industry-standard audio software such as Reaper and a variety of plugins

- Have experience in tracklaying, mixing and mastering linear media such as trailers and cinematics

- Work with the development team to design cutting edge game audio tools for speech/sfx/music in innovative ways

- Have experience with game engines including Unreal 4

Desired Skills

- Experience with other game engines such as Cryengine and Unity

- Experience editing music stems for AAA games and implementing in Wwise and game engine to a professional standard

- Keep up to date on industry standards and developments in sound production and mixing techniques in other fields such as film and music

- A degree in music or sound design

- A basic understanding of how code is written is a plus

- Experience with video editing tools such as Vegas and Premiere


Contact Details:
Splash Damage
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