Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company's 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
As a senior member of the technical art team, you will be working to design, create, and extend the art pipeline and development experience which brings our games to life.
• Develop tools to improve art asset management and art pipeline efficiencies
•Coordinate with other tech artists to provide consistent, high quality, team support
•Oversight of art content pipeline, from tools all the way into the game
•Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools
•Provide hands-on support to artists and engineers in regard to asset performance and validation
•Collaborate with partner studios to share technology and best practices
•Review creative process and identify opportunities for tool improvements
•Develop tools with an eye towards usability and efficiency
•Solve challenging technical issues in the art asset pipeline
• Collaborate with engineers to diagnose and resolve in-game problems
•Document pipeline and tools development processes
•Inspire and empower the art team to optimize their processes
•Substantial working experience in the video game industry
•Shipped multiple titles as a Technical Artist
•Experienced developing custom tools for Digital Content Creation tools (Maya, Max, Photoshop, etc)
•Excellent verbal and written communication skills
•Expert knowledge of at least one game tech art area: 3D Modeling, Animation, Shaders/Materials, VFX
•Strong art creation skills in your area of expertise
•Conversant in all areas of game technical art
•Extensive understanding of the performance implications of game art asset creation
Salary: Competitive + Relocation
Location: Leamington Spa, U.K
Opening date: 29th November 2017
Closing date for applications 28th December 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.