Lead Gameplay Networking Programmer - Edinburgh
Based in our Edinburgh studio you will be responsible for the design and implementation of the client and server gameplay networking architecture for Everywhere. In addition to building and managing our gameplay networking team, this role involves hands-on development. You will also liaise with third-parties and communicate gameplay networking requirements and limitations to the wider development teams.
You will be joining the studio at an exciting time, as we scale up to develop an ambitious and groundbreaking open-world game. The role brings with it great scope for career growth and the satisfaction of making a significant personal contribution to a high-profile project.
We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands. We also believe the best games are made by diverse teams, and we welcome and encourage applicants of all backgrounds.